Published on September 5th, 2013 | by Cameron Woolsey

Backwards Compatibility Possible for Xbox One Through Cloud Technology

Microsoft has revealed that Azure cloud technology could potentially allow the Xbox One to become backwards compatible.

Speaking to GameSpot, Microsoft senior director Albert Penello said that cloud technology is capable of many feats, such as allowing people to play games from prior generations on the next-gen hardware, which is similar to what Sony plans on doing with Gaikai’s streaming technology.

“That’s one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people,” Panello said. “Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing.


How else can we satisfy our Metal Arms fix?

“But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”

Neither the Xbox One nor the PlayStation 4 will be backwards compatible at launch. But with this latest reveal, it certainly seems possible that gamers may be able to play older games some day in the future.

For now, we will have to wait and see how Sony and Microsoft plan to wield this new technology.

The Xbox One will be available on November 22 for $499.


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About the Author

Video game journalist since 2006, and gaming since he was old enough to use an Atari joystick. Follow me: @Cam_is_16bit

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