Published on July 16th, 2013 | by Lucy Niess, Reviews Editor
EVO 2013: Injustice: Gods Among Us Finals
Making its debut at the world’s largest fighting game tournament, Injustice: Gods Among Us was not a disappointment … but it was not super amazing either. This game did bring in the crowd, and many people were excited to see what a final tournament would look like.
This game was the one that took the least amount of time, gameplay wise. In King of Fighters XIII, Super Street Fighter 4: Arcade Edition and even Super Smash Bros. Melee, there was an element of patience, waiting and combos that were not” touch of deaths” like in Ultimate Marvel vs. Capcom 3. But even in UMVC3, there were three characters to work with and comeback mechanics that could make the game drag on longer.
But Injustice was unusual in that the matches were only two rounds, much like SSF4, but had the elements of comboing like UMVC3. With that said, the finals for this game were exciting for a short amount of time.
A popular character that sped up the process was Superman. Players in the finals who used Superman were EMPR Theo, VxG EMP KDZ and Slayer909. Theo was bested by Slayer909 and his own Superman, but Slayer was taken out by ChrisG’s Black Adam, ultimately the one who was victorious was KDZ and his Superman.
An overpowered (OP) character in both the game and the comics, so it only made sense that the champion of Injustice: Gods Among Us was a Superman player. This was not received well by the audience, and even though KDZ bested Crazy DJT 88 and his Green Lantern in the grand finals, he was met with loud boos.
Before his victory though, the crowd cheered hard when DJT switched from Green Lantern to Doomsday, hoping to reenact Issue #75 of the Superman (Vol. 2) comics. Unfortunately, he was unable to best this universe’s Superman. Four words sum up these grand finals matches: Eye lasers for days. No one likes a zoning game, let alone a zoning game from an OP character.
Unfortunately, that was a strategy used in this grand finals and although it worked, it was not accepted by the crowd. When it comes to competitions, although you can win some matches and take home the trophies, the audience and support should still matter to the competitor.
All just a snippet of the psychology behind the fighting game community.