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Published on August 28th, 2012 | by Chris Ramirez, Editor

Lights, Camera, Party! Review

Developer: Frima Studio
Platform: PlayStation 3 via PSN
MSRP: $29.99
Release Date: Aug. 28, 2012

Review Notes: A game token was received for review purposes.

It has been about two years since the PlayStation Move has hit the market. There are not a lot of great games that fully utilize its technology, not to mention ones that uses the technology successfully. However, Lights, Camera, Party! is a rare gem that does.

Lights, Camera, Party! is a collection of mini-games bundled up into a game show environment. The game takes fast paced and quirky mini-game action found in similar titles like Wario Ware and mixes it with all your favorite game shows moments.

The game follows main character Gus Pacho, the Studio Owner of APE TV. One of the studios’ satellites has smashed and destroyed the home of the Funzini family and as a consolation; Gus invites the Funzini family to stay on studio property. The catch, the Funzini’s must now participate in a variety of television shows for the grand prize – a house of their dreams.

In the main story mode there are no board game, no showcases, and no intermediate downtime between mini-games. You can play with 2-to-4 players. There are five rounds, each round having a player involved in as many as eight games. The winner of each round gets a particular part of their dream house. There are five different characters of the Funzini family to choose from. Each piece collected during the game is reflective of that character.

The gameplay is excellent. The fast pace action carries throughout the narration between mini-games largely due to the game being playable with just one PlayStation Move controller. There is roughly about ten seconds between each mini-game. These ten seconds are used to show the character reactions of how well you just preformed on the last mini-game, identify the next player, and show instructions of the next mini-games objective.

By utilizing just one PS Move controller and having randomized player turns, it often times left me not ready or prepared for the upcoming game. This left me in many what the hell am I doing? moments, but often just simply enjoying the fast pace weirdness.

Speaking of mini-game weirdness, there are 50 mini games in total to unlock, each lasting anywhere between five to thirty seconds. Mini-games range from hitting frogs using a shovel like baseball bat, shaking kittens off of you, to yelling into the camera’s mic. More precise controls were needed for such things as perfectly rotating a roasted turkey in order to evenly cook it or to catch frogs in a basket.

The downside of the mini-game limitation comes doesn’t leave much replay value. Play enough of Lights, Camera, Party!, much like any other mini-game collection, and you’ll become aware of the “shortcuts” you can perform with the ‘Move controller to simply beat the game. Being familiar with the mini-games diminishes the fun factor as well by eliminating the fast pace action of the game. This is a small issue simply because the game becomes more entertaining with the more people playing.

The story mode can become a bit repetitive by seeing the same backgrounds and hearing the same narrations. Thankfully the folks at Firma Studios also included Challenge and Party Modes.

The Challenge Mode is a single player mode. Players simply select one of the 50 mini-games. Each mini-game has their respective challenges, based on the type of mini-game, and players can earn a gold, silver, or bronze medal from their performance. There are about 150 challenges to complete. Some challenges can be extremely easy and others will leave wanting to actually throw your Move controller.

The Party Mode does put the game above other mini-game collections. There are three sub-modes to choose from:

Survival has each player playing a “macro-game” in which the speed of each macro-game increases as the round continues. Players could only lose one game before they are out of the competition. The last player standing wins.

Hot Alien Egg is your old school “hot-potato” styled mode. The objective is to avoid having the alien egg, “the hot potato” in your hands when it hatches. To move the egg along to another player, you must successfully complete a mini-game. If the egg hatches on you, the alien baby takes over your brain and you’re out of the game.

The last Party Mode is Lottery. Each player receives a lottery ticket and plays ten mini-games to receive more tickets. A winning combination of numbers will be revealed when all of the players finished playing their respective mini-games. Each player’s tickets will be compared to the winning combination. Each ticket will receive points based on how well the numbers match. The player with the most points wins.

The Party Modes bumps up the number of players anywhere from two to eight. The additional players and the different modes allow the game to not lose the fast paced action and eliminate any repetitiveness that is experienced in the story mode.

The Final Truth

Lights, Camera, Party! is an excellent collection of mini-games that use the PlayStation Move extremely well. The addition of a Challenge and Party Mode makes this game a perfect party game for all ages.

The Story mode could get old and a bit repetitive, but you will be using the Party Mode while…throwing a party. A $29.99 price may seem expensive for a PSN game but there is little doubt that Lights, Camera, Party! is a fully fledged retail game that could be easily sold at $49.99.

[xrr label=”Rating: 8.5/10″ rating=8.5/10]

+Additional Modes
-Story Mode

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About the Author

HI! I am fanatic of all things gaming from cabinet, cartridge, disc, to digital distribution. I am the Editor with an emphasis on family and indie games. I collect toys, figures, and Pops! and enjoy taking photos of my collection and more. Visit my Instagram @CheckPointChris. Subscribe on my Facebook under Chris Ramirez, follow me on Twitter and Twitch @CheckpointChris.

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