Published on January 20th, 2012 | by Shawn Long, Features Editor
Resident Evil: Revelations Demo Impressions
Platform: Nintendo 3DS
Release Date: Febb 7, 2012
Resident Evil: Revelations is one of the most talked about releases in the upcoming months, and Capcom has released a demo available on the Nintendo eShop. Different from the demo included in Resident Evil: Mercenaries 3D, this is a longer and more extensive demo showcasing additional gameplay and story elements. After a solid afternoon spent with this game, I think GAMINGtruth.com readers will be rushing out to get this game on release day.
The first thing that jumps out with you is the graphical power this game has. It outshines Resident Evil 4 with impressive lighting effects and detailed environments. The demo starts out with Jill Valentine waking up in a bed in what appears to be a mansion. After investigating your surrounding areas and getting used to the controls, the atmosphere finally sets in. The music is chilling and very appropriate, as this is a step back towards the survival horror genre as opposed to the action horror that Resident Evil 5 seemed to be working towards. Ammo is very scarce and guns are very basic. You get to use the pistol, shotgun, grenade and of course the trusty knife. There is some weapon customizing kits to be found as well, which gives you a sample of what the full game has in store.
The demo is rather extensive, clocking in with about 15 minutes of gameplay. There are varying enemies and environments, including the much talked about dimly lit Dining Room with smoke emitting on the floor, which is breathtakingly beautiful. You also get to tinker with the “Supply Scanner” which is an item that allows to scan areas for hidden items and ammunition, which is good, because I ran out of ammunition several times in the demo. You can also scan certain characters and enemies, which shows a percentage in the corner of the screen. I assume in the final game that will factor in to your final score up completion. The shooting mechanics are smooth, with navigation using the analog stick. To switch weapons, you use the d-pad left and right, and up and down for item switching. The ‘Y’ button is your interactive button. I will buy the Circle Pad Pro when this game comes out, because I think it will make the game more enjoyable for me personally. However, if you don’t plan on getting the Circle Pad Pro, the standard controls are very serviceable.
If you have played the demo that came with Resident Evil: Mercenaries 3D, do not pass this up thinking its the same thing. It’s more in-depth and comprehensive and will make you very excited about the game. Feb. 7, 2012 cannot come soon enough for me, because Resident Evil is finally returning to its roots. Be sure to check GAMINGtruth.com when the game is released for a full review!