Published on November 30th, 2011 | by Ken Yarbrough, Editor
Skyrim patch 1.2 is out! Beware, it causes a few problems
Bethesda has released the much awaited version 1.2 patch. You can find a list of all the fixes that the patch brings below.
However, the patch comes with a few problems as well, most notably, the removal of “resistances” and “weaknesses”.
Despite what may be detailed on your character’s armor, or in simply their racial bonuses, the game no longer recognizes ANY elemental, poison or disease resistances. Enjoying having your Dark Elf only taking half damage from fire? Not anymore. Think your Nord can go a few rounds with an ice mage because of his 50 percent frost resistance? Think again. Oh, and that vampire you were throwing fireballs at? Yeah, fire doesn’t hurt him anymore.
This has been tested on both the Xbox 360 and the PS3 versions, and is now being looked into by Bethesda, as you can see from the link below.
Personally, I never experienced any of the texture issues myself, as I’m running off disc, but this patch is definitely not a fix in my book. Resistances and weaknesses are too big an element of the gameplay to be removed.
PS3 users are also reporting seeing dragons flying backwards, though that has a limited affect on gameplay.
Finally, to 360 users who have already downloaded the patch, and were hoping to remove it…you can’t. Well…you can, and you can clear the cache to have an un-patched version of the game, but your current game saves require patch 1.1, and that is no longer available.
Confirmation that Bethesda is looking into the resistances problem: http://forums.bethsoft.com/index.php?/topic/1295737-game-no-longer-recognizes-my-magic-resistance-after-patch/page__st__20