Published on February 9th, 2011 | by G. Bargas, Managing Editor
Super Tank Run Review
Platform: Xbox LIVE Indie Games
Price: 80 MS Points
Super Tank Run is a 2D sidescrolling action/adventure. Although it is described on the Xbox LIVE Marketplace as such, it is more like a strategy/racer. It is a direct throwback to arcade titles sporting the same type of mobility across the screen, think-Excite Bike meets-Blaster Master.
While these two things may not fit collectively in a game description, after playing through the modes, you might reconsider. It takes the modes that are similar to time trials and extras that can be found in most racers and creates a whole game around them. Not to mention you are driving a green tank at 90+ mph. With a soundtrack that is anything less than forgetable, literally-because it plays the same song over and over again, this addictive game might surprise you.
This mode in the game allows you to dodge and put those eye hand coordination skills that you have been ranting about for years when someone tells you “video games are just games and don’t teach you anything.” Take that 3rd grade teacher! The different barriers in the road keep change in patterns and the collection of coins in between these barriers cause your tank to increase in speed.
Blast away at stranded tanks that are in the open lanes of your mad dash. Although it take some split second manuevers to get through these spots, the response time isn’t always great, causing players to throw controllers at close by furniture.
60 Second Run
Give’em hell and your best driving skills for 60 seconds. The speed increases in this mode, but you are only penalized points when hitting a barrier.
This quickly became on of my favorite modes. Pressing the A button launches your turret in an emergency deployment fashion. Instead of points being accumulated, the further distance is kept. This reminds me of a shotput throw, generating enough speed, and then adjusting your trajectory to launch. The bounces are hit or miss with the physics, but it does feel great to hit the eject button before slamming into a pylon.
There are a lot of things to like about Super Tank Run. The variations in gameplay give the game a lot of replay value. Leaderboards, locally and globally, are always a positive to have in a game that is score based. The only negatives about the game are the timing in Offensive Mode. Also, although Thornwill does provide an awesome track, I could see playing it without vocals to avoid getting tired of hearing “free fall freeeeee faaaaall!” It does however seem odd that another song is played during the intro, which is a nice break away from the games music.
[xrr label=”Rating: 7/10″ rating=7/10]