Published on January 27th, 2011 | by G. Bargas, Managing Editor
New ‘Conduit 2’ Screens and Update
We can all highlight, mark, and designate a whole day off of work for the April 19, 2011 release date of Conduit 2. If you have never spent the whole day wallowing in your own filth wearing the same bball shorts and dingy undershirt from last nights slumber-all the while enjoying a spree of multiplayer carnage, then, you have not lived. If you have, well, we salute you as well. This is a slight move from its previous release date, but fear not, it is for your wellbeing kiddos.
Although we have a few run-ins with the sequel to the highly anticipated shooter of 2010, there is a lot to be balanced and finished before the final release. After speaking with some of the crew from High Voltage Software at E3 2010, it is no wonder why the game published by Sega has become such a great looking title. The team was genuinely passionate about the weaponry and the various secondary uses of the guns, which is no wonder the game has reached such praiseworthy graces. As we inch towards the release date, there is one other all important item that we just cannot forget. The multiplayer.
There are three main areas that we can look forward to when it comes to Agent Ford and his ASE. Free-For-All, Team Deathmatch, and Team Objective offer some familiar multiplayer options for Wii owners. There is also a huge list of variants that give the game more substance outside of its epic first person experience. Although the first in the series might have only proven somewhat satisfying to players, the second, after a little first-hand experience with the game, should melt away any frigid feelings about the sequel.
Here are the variations that we can look forward to during multiplayer:
Deathmatch: First player to the kill limit in the time allowed wins!
ASE Ball: Longest time holding the ASE wins!
Bounty Hunter: Kill your assigned target for points or kill those hunting you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF: Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch: First team to the kill limit in the time allowed wins!
Shared Stock: Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag: Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override: First team to the kill or capture limit wins!
Single Flag CTF: Teams fight over a single centrally-located ASE (flag). First team to the capture limit wins!
VIP: Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball: Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Balloon Battle: Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
Annexation: Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge: Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!
Players will not be left out of the customization circle this time around. Nintendo Wi-Fi players might feel like they are last in line with multiplayer options, not to mention support, this should give players a nice Spring surprise. Here are the variations and customizations that you can expect for Conduit 2.
-There will be up to four different loadouts comprised of player’s primary, secondary, grenade type and suite upgrades.
-Avatar customizations, up to four for each profile.
-7 Character models.
-20 modular parts
-16 Primary and secondary color choices per character section.