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Published on December 10th, 2010 | by Kyle Spencer, Editor

Tron Evolution Review

Tron Evolution

Release Date: December 7, 2010

ESRB Rating: T

Publisher: Disney Interactive Studios

Developer: Propaganda Games

Genre: Action

Platforms: Xbox 360, Ps3, Wii, DS & PC

TRON fans get ready for another movie to video game adaption that doesn’t live up to the big screen promise. TRON seems like an easy enough transition from movie script to video game storyboards. With an interesting take on multiplayer, TRON falls flat on its face and falls victim to the ever so problematic movie to video game adaptation.

When the movie was announced, fans and gamers alike were under the impression that “TRON: Legacy” was going to be a reboot of the movie franchise from the 1980’s. Soon after, Disney announced that in fact the movie is a full-fledged sequel that will bring old characters back with an interesting plot twist. TRON: Evolution is the bridge that fills in the gap between the 1982 film and the 2010 sequel. TRON is a third-person action game that feels a lot like the Spider-Man adaptations from the movies. Tron is full of combo moves and heavy combat arenas, and definitely action. From the very beginning, you are working to stop the rise in power of the Clu’s. You work to uncover the truth about Flynn, and the game expands on the TRON universe in a very profound way.

From an art design perspective, TRON is beautiful (Using my best Ace Ventura voice). The world is organic and features plenty of neon colored lights. A pot head’s dream for a video game. From an environment standpoint the game is very rinse and repeat. Rooms seemed built the same, just with a different color scheme to indicate the level difference. It doesn’t quite work out well.

TRON’s fight animations and combat mechanics feel pre-HD era. Animations are very one-dimensional and become repetitive. Combat on the other hand is fun for the first thirty minutes of gameplay, but again, suffers from poor game mechanics. The game consists of frequent button mashing on enemies between light and heavy attack/disc throws. There are some cool combos to execute, but for the most part it is something we have all seen before.

The game’s camera is a pain. Frequently the camera shifts to where you cannot see your character wall run, or find yourself wall-jumping to the wrong wall. Think of Ninja Gaiden camera controls. When in combat the camera is not so much of a factor as it pans out far enough that you can see the entire battle room. When in run mode or on the Light Cycle the camera is pinned behind the character Ninja Gaiden style. The camera would be something to look past if players were not running, platform jumping, and wall climbing 70% of the time. The camera then becomes a major problem.

TRON does feature some interesting multiplayer. TRON fans can now rejoice. There is a standard deathmatch grid game and light cycle race events to compete in with friends or in ranked rooms. Get ten players together and beat the crap out of each other with your disc combat moves and light cycle battles. There are team based modes and of course free-for-all. Combo moves do not carry over from the in story progression. Multiplayer maps are lifted from the actual story line to provide some great authenticity. That means there are some maps you have to ditch the light cycle.

The Final Truth:

TRON suffers from “movie tie-in” syndrome and that could have worked much better had they had a longer development cycle. The game is repetitive and is considered a “play once and done” game. Although the multiplayer is a step in the right direction, it is still hard to fathom a $60 price tag on a game for just it’s multiplayer to save the single player campaign.  It does tell an interesting story that bridges the gaps between the two films, but makes for a hard sell for the true TRON fans. They might be getting only half of what they expected.

[xrr label=”Rating: 6/10″ rating= 6/10]

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About the Author

I have been a video game enthusiast for many many years, and have been in the industry for the last 10 years. I love what I do and I love, well VIDEO GAMES! I have a degree in computer programming and currently working on a arcade/indie title.

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