Published on July 22nd, 2010 | by G. Bargas, Managing Editor
NBA Jam, enough said.
What do you do when you set out to make one of the best basketball games you can? NBA Jam happens.
There are some things in life you just don’t forget. The when and where is the most important right? This was the case when I got to chat with Trey Smith, Creative Director for NBA Jam. After revealing our underlying reasons for being pulled to the franchise, mine being an SNES fix and his being an arcade 90’s version, we began to get into some of the great things this resurrection had to offer.
The control layout is one that will get you doing moves like; the shove, the swat, and especially the slam, in no time flat. The Z button is your turbo and when used with the trigger can cause some shoving chaos. The movement of the remote up and down either brings you to swat on defense, or dunk on offense. A button makes it possible for passing and the crucial alley-oop. If you would like to delicately make your opponent whiff the dust trails of a nice 3 in their face, you can always stop and pull the heater from outside just by letting off the turbo and easin in the shot. All the motion needed is similar to a hammer stroke. It was definitely fulfilling either dropping the 3 with Kobe, or my partner who was beastin’ it up with Gasol. This was just one mode that will have you stepping back onto the court.
Some of the other modes available give the game some high replay value. One of them is the fact that there are boss battles. In a basketball game? Here is a quick video of Trey taking on Magic Johnson and showing off Johnsons’ strong and weak points.
There will be over 100 unlockables and that includes players, courts, and teams. Who doesn’t want Bird, Magic, or even Hakeem the Dream?
Some of the other modes that are available are included in remix. This includes games like destroying your teammate’s backboard from point punishment in Backboard Smash. Doing some damage in this mode or in other modes will show off your moves because while you play, your stats will be gathering on the back burner. This was one of the best times I had at the showcase. Playing 2-on-2 with a couple of guys I just met, but teaming up and having a great time slammin’ and jammin’. The only shoving that went on was kept on the court.
NBA Jam was an awesome time and definitely lives up to the challenge to deliver the old but improve with the new. The controls were easy, the gameplay was addicting, and heating up never gets old. Boomshakalaka!
Look out for NBA Jam October 5, 2011 on Wii. Special thanks to Trey Smith