Published on February 4th, 2017 | by Chris Ramirez, Editor

Drive! Drive! Drive! Review

Editor’s note: A game code was provided for the purpose of review

Drive! Drive! Drive! is one unique racer. Racers are typically arcade style filled with crazy tracks, quick drifting, and crashes. Or they are simulators filled with realistic physics, tracks, and controls. Different Cloth’s Drive! Drive! Drive! has an wonderful balance of both arcade and simulator racer elements.

One of the major standouts of the game is the art style. Created by Ronzo, an independent artist who also worked on games like Derrick the Deathfin, the simple minimalistic design is a great contrast to the chaos you are going to experience during the races. The simple environments compliment the level, vehicles, and gameplay allowing the player to focus at on the races rather than the environments. Taking a screenshot at any moment of gameplay would create a wonderful racing themed minimalist art piece.


Drive! Drive! Drive! differs itself from other racing games by introducing and interesting mechanic. Instead of having the races go through the traditional three laps, Drive! Drive! Drive! only has one lap. However, there are two to four different tracks racing at the same time. Tracks are beautifully intertwined with each other. The goal is to get first place and meet specific objectives in all four tracks to accumulate the highest score. Each track is its own race where you switch between all tracks. This may sound a little complicated to concentrate on two to four individual races and it is. However, the AI controlled vehicles maintain your position relatively well when you switch between tracks allowing you to concentrate on tracks where you have lower positions. Additional points are awarded for well executed drifts and smashing other cars.

There are ten unique worlds. Each world contains around six tracks. Each track has different objectives to complete in order to progress. Objectives include winning races, accumulating points through smashing other cars, collecting objects, or traditional time trial objectives. The gameplay varies enough to keep the game interesting. The different objectives create a strong arcade tone that will entice you to consistently switch between tracks. The single player campaign can be completed in about five hours.

In addition to the single player campaign, Different Cloth included online multiplayer and a create your own track mode. Online multiplayer is fun when you are able to connect to a match. What makes the Drive! Drive! Drive! stand out is the ability to create your own track.

Any game in which allows you to make your own levels is a tricky feat to accomplish. However, the simplicity of Drive! Drive! Drive! makes the track creator simple and easy to accomplish fun and interesting levels. The creator is based on a grid system. In each square, you can choose different track pieces. Building a track brought me back to building hot wheel track as a child. Once you build your track, you replicate it using different predetermined planes to allow the tracks to intertwine with each other. You are also able to change the level’s environments to one of the ten environments featured in the campaign.

The Final Truth

Drive! Drive! Drive! is a wonderful arcade style racer. Different Cloth redefines the genre by interweaving up to four tracks of individual races instead of the traditional three laps found in other racers. Mixed with different track objectives, the five hour campaign is a great surprise. Where Drive! Drive! Drive! shines are the multiplier and the ability to create your own tracks. The creation tools are simple and fun to use. However, this is a double edge sword. With such a small community, there is no incentive to creating a level for nobody to enjoy. I really enjoyed the game, but I wanted to play it on my PlayStation Vita over the PlayStation 4. Even when I played the game on the PS Vita via Remote Play, the inability to switch the control scheme to have the acceleration on the triggers instead of the touch back breaks the game on Remote Play.


Tags: , , , , , , ,

About the Author

HI! I am fanatic of all things gaming from cabinet, cartridge, disc, to digital distribution. I am the Editor with an emphasis on family and indie games. I collect toys, figures, and Pops! and enjoy taking photos of my collection and more. Visit my Instagram @CheckPointChris. Subscribe on my Facebook under Chris Ramirez, follow me on Twitter and Twitch @CheckpointChris.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to Top ↑

Web Statistics