Published on October 7th, 2013 | by Cory Wells, Contributor

Skydive: Proximity Flight Review

Imagine a game like SSX from EA, but without any snowboards or snow. Instead, you have a special suit for gliding, which is used to fly across vast terrains of mountains. Sound cool? This is what Skydive: Proximity Flight has to offer.

Developer: Gaijin Entertainment
Publisher: Gaijin Entertainment
Platform: PlayStation 3
Release Date: Oct. 1, 2013
Price: $19.99

Skydive is developed by Gaijin Entertainment. It’s a PlayStation Network-only title that is inspired by one of the most extreme sports known to man, base jumping. But the difference with Skydive is that Gaijin is aiming to implement what makes the PlayStation 3 features in terms of control and visuals. Gaijin has included controls via the PlayStation Move controllers, and the six-axis motion sensor in the DualShock 3.


Games early on in the development cycle of the PlayStation 3 tried to incorporate the six-axis motion feature. There was a bowling game that did this to perfection. Not to mention, there is an option in games like EA’s Madden and NCAA to this day, where this feature can be enabled to make tackles. Skydive has not only included this feature, but it has made it the control of choice. This is something a bit different considering we are nearing the end of the PlayStation 3’s lifespan and the control scheme never really took off compared to the Nintendo Wii’s success. The result is a fairly responsive setup that mimics the controls of flying an aircraft.

The PlayStation Move is an option to play this title, but unfortunately the game requires two controllers. So if you have one and a Navigation Controller, you’re out of luck. Which, is troubling considering the common setup that most PlayStation Move players currently have. Unlike Wii Remotes, it isn’t common that two PS Move controllers are found in the same living room, let alone, same household. Which, by any means, is one big assumption.

As mentioned, the controls during flight are pretty responsive. Raising, lowering, and tilting side-to-side allow your player to move about. The controller triggers can be used for a bust of speed (Adrenaline), which should allow pulling off barrel rolls and tricks. Unfortunately, this reviewer had a hell of a hard time trying to pull off the barrel rolls. Besides this, the actual reaction to the movement of the six-axis is very good.


Skydive is visually appealing, from a distance. When getting close to objects, the textures aren’t that great at all. Overall, it does have a realism look to it, as everything is viewed from a distance. The game is also playable in 3D, but it only seems to affect the HUD rather than the action in the game. The menus are simple, and they sit on top of the in-game action, thus no loading besides the initial kick-off. It’s very quick to jump in to the game and have some fun. Something pretty positive about getting right into the action of a free-fall.

The sound in Skydive isn’t much to write home about. There is a constant loop of a generic rock song once in the game, however it is fitting to the sport. What gets your blood pumping like the pitter-patter of generic melodies, right? The sound effects are minimal and there’s no voice acting. Sound isn’t something that’s going to stick out on a downloadable title like this, however.


There’s also no multiplayer in Skydive. It’s mentioned on the Gaijin website and it’s kind of hard to believe there isn’t at least online multiplayer or leaderboards. At the same time, a total of four PS Move controllers would be required for local multiplayer, and that is asking a lot. However, two DualShock 3 controllers are not.

As for the fun, there are a few options of game play, but not much depth to them. Adrenaline Race pits you against three opponents, and is akin to the racing that’s in SSX. Avoiding obstacles and maintaining speed is the key to winning. The problem is it can be difficult at times to follow the route as there’s no clear cut indicator on where you should go. Another mode is Routes, as you will pull out your inner Superman 64 and attempt to fly through rings to collect points.

Tricks allow for execution of moves in the air if you are able to pull them off. Lastly, Freestyle allows you to do whatever you want, then share your flight with the community. Most of these are modes are available under the Challenges option.

Final Truth

Skydive: Proximity Flight is a decently fun game to pick up and play. It almost seems more fit for a tablet or phone, but it’s nice to see a developer specifically hone in on the PlayStation 3’s motion controller features. This game retails for $19.95, and that’s a bit too much to ask for considering the lack of depth in gameplay and no multiplayer. Not to mention, the game advertises that it uses PS Move controllers, but it doesn’t say two are required.

Skydive: Proximity Flight Review Cory Wells, Contributor

Skydive: Proximity Flight Review





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