3DS witch_and_hero-1

Published on May 1st, 2013 | by Kyle Spencer, Editor

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Witch and Hero Review

Developer: Circle Entertainment
Publisher: Nintendo
Platform: 3DS (eShop)
Release Date: May 1, 2013
Price: $4.99

Review Notes: A code for the game was received for review purposes.

From the low-profile Indie developer Circle Entertainment, Witch and Hero has arrived to the 3DS eShop. Circle Entertainment has been a developer of many DSiWare games and PSP indie games for years, pumping out title such as Gunman Story, Color Commando, Publisher Dream (which is a lot like Dev Story for iOS) and Lair Land Story for PSP in Japan.

Even though Circle Entertainment has had an OK track record for developing DSIWare games, Witch and Hero seems to be misplaced and dull as a 3DS title.

Witch and Hero is a top-down, 8-bit sprite game that has you protecting a witch that has been turned to stone. It is never explained as to the reason why she has turned to stone, which makes it a bit more awkward when it comes to understanding the motivation behind the story. Each state is a one-screen environment where the hero fights off numerous enemies before they close in on the witch. After a few stages, you will be able to collect blood vials that will bring her to a state of consciousness, and she will be able to assist you in fighting. Each stage ends as soon as you defeat the boss monster, which is a much larger version of the enemies that you have already been fighting.

The combat in Witch and Hero is a very troublesome. The hero dawns a sword and a shield throughout the adventure, but never seems to use them. The actions of the hero consists of the character bumping into the monsters instead of actually making any kind of a motion with his primary weapon. To kill a monster, you must bumping into it while using the circle pad instead of button actions. Bumping the enemies from behind (no pun intended) kills most enemies quicker. There is not much of a strategy or depth in this game; it is just a battle of how many monsters you can kill before you faint.

The wonderful world of Witch and Hero

Since the combat is nearly broken, the hero will lose health every time he bumps into a monster. This forces the hero to faint with certainty. You must revive the hero by rotating the circle pad ferociously.

You collect as much money and blood from fallen enemies as you can. If you give the blood to the witch she will come to life and aid you by using one of two spells which you select. The storm ability uses a wide-ranged attack, although weak, and fireballs which are a lot more powerful and you can aim it using the shoulder button. It will become more useless to have her aid you in later levels because the screen becomes so overwhelming with enemies that trying to aid her will result in your character bouncing off other enemies like a pinball.

You can increase the hero’s attributes up as your character increases in level. You can strengthen your sword, shield, speed and the witches two special powers. The levels work well until you’re about halfway through, then you find yourself grinding for the rest. Levels progressively get harder and will seem that you’ll never get through, unless you back track and replay levels to level up. Once you level up all five strengths, you will unlock Holy Sword,” which you activate in combat. The sword can kill enemies in one or two hits, but is active only for a short time.

Final Truth:

Witch and Hero is a very slow paced, boring ride, and one not worth five minutes of your time. It is one thing to bring back the retro style 8-bit games, Minecraft comes to mind, but it is another to charge people on the eShop for a game that looks and plays like a 11th grade computer programming homework assignment. Other studios have made solid use of 8-bit engines and java programming, but this was a solid waste of time and worthy of being tossed into my shovelware pile.

Rating: 3.75/10 ★★★¾☆☆☆☆☆☆ 

- Gameplay
- Graphics
- AI
- Lack of character upgrades
+ Not Very Expensive

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About the Author

I have been a video game enthusiast for many many years, and have been in the industry for the last 10 years. I love what I do and I love, well VIDEO GAMES! I have a degree in computer programming and currently working on a arcade/indie title.



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