Published on March 30th, 2013 | by Danny Concepcion, Contributor
Hands-on with Deus Ex Human Revolution: Director’s Cut
Developer: Eidos Montreal
(Straight Right Wii U)
Platform: Wii U
Release Date: May 7, 2013
“It’s not a port,” Emile Pedneault corrected me. I had just asked the game designer what new features the Deus Ex Human Revolution Wii U “port” would bring to the table. He made it very clear that Deus Ex Human Revolution: Director’s Cut was named that way for a reason. With Director’s Cut, Square Enix (along with Straight Right, the developer that ported Mass Effect 3 to the Wii U) plans on creating the definitive version of the game.
“We took the top ten criticisms of the game, and tried to address at least eight of them.”–Emile Pedneault
The number one complaint on the list: Boss battles.
“There are two things we couldn’t change about the boss fights. The first is the cut-scenes, and the second is that the bosses still had to die.” So the development team tweaked things such as the AI, level design, and even added a few features to balance the boss encounters; one of which was revealed during the battle with Lawrence “The Bull” Barrett.
Players can now chuck grenades back at enemies before they detonate by swiping up on the Wii U’s GamePad. Players can still mis-swipe if they aren’t accurate enough, so there is a risk-reward feeling to it. It’s definitely useful for players who showed up to the Barrett fight ill-equipped for a head-on battle. Additionally, the room the fight takes place in now has vents and a second story. For the first time, stealth loyalists can lob Barrett’s grenades back at him from vents, shoot him in the back, or just take cover for a bit if their health gets low.
Pedneault also talked about another method to handle the battle: Players who invest their Praxis points towards physical strength can now drag a turret into the room with Barrett and have it do the dirty work for them. The GamePad’s screen will handle all menus, and can be used for gyroscopic aiming. It also will display more info such as the loot enemies are carrying once players acquire the appropriate augmentations. This makes use of the GamePad in a different way, something in which Nintendo often demands when companies develop titles for the Wii U.
Infologs are another feature that take advantage of the Wii U’s online service. They work similarly to messages in Dark Souls and ZombiU. Players can take screenshots, annotate them with notes, record some audio, and send them to a friend. When the friend walks by the same area, they’ll see an Infolog icon on the ground and can use the tips to help guide them along their way. It’s a pretty handy system for those who want to explore every nook and cranny of the game, and is an elegant way to add some form of multiplayer to the almost-exclusively single-player experience.
The last big change is that the Missing Link DLC mission will now be integrated into the main campaign, and not treated as a stand-alone mission. Pedneault explained that it will essentially function as a respec opportunity, since Adam Jensen will still lose all of his augmentations are the start of it. Square Enix changed the amount of Praxis kits spread throughout the mission as well, so that players aren’t significantly stronger or weaker than they were before the start of the mission.
Other small changes include bug fixes, AI and pathfinding tweaks, and graphics/lighting improvements. We didn’t get a side-by-side visual comparison between versions, but the demo didn’t look much better than the original.
As much as Square Enix wants this to be the definitive version of the game, players who have already completed Human Revolution might not find reason to revisit it. Director’s Cut does look like it holds up well, but it’s still a port of a two-year-old game. Just don’t let Square Enix hear you call it one.
You can check out our review of the original Deus Ex: Human Revolution right here.