Published on March 29th, 2013 | by G. Bargas, Managing Editor
GDC 2013: This Unreal Engine 4 ‘Infiltrator’ Demo is Real
[jwplayer file=”http://youtu.be/dO2rM-l-vdQ” plugins=”agegate-2″]
The Game Developers Conference in San Francisco, Calif. has been surprisingly filled with announcements. From games like Battlefield 4 being revealed, and now moving to the latest unveiling of the Unreal Engine 4. Yes, it’s finally here.
The demo shown above was released this morning. There is small portion of the demo being previewed on the show floor, which would make anyone stop and stare at its tactical beauty.
Here are a few highlighted features listed from the Unreal Engine 4 Official site:
- Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
- After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
- The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
- Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
- Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
- View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
- Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.