Published on December 3rd, 2012 | by Shawn Long, Features Editor
Chasing Aurora Review
Publisher: Broken Rules
Platform: Wii U via the eShop
Release Date: Nov. 18, 2012
Most people were looking forward to Wii U’s launch titles such as Nintendoland and ZombiU, and I was included in that lineup. I didn’t really give much thought to the eShop games that would be released as well during launch. But I was charmed when I saw Chasing Aurora, which was available when the console dropped. The game looked amazing and had a very unorthodox art style, and touted an exceptional multiplayer experience. I was excited to jump into the game. So, does this game fly high above the stars, or does it crash into the ocean?
Chasing Aurora breaks down simply, for me, into two things I really like, and two things I really don’t like about the game. First, we will cover the positives.
The game features one of the best art styles I have seen since Okami. Everything flows beautifully; the colorful design and palette really catch your eye and suck you in, and you can’t help but love it. It’s very unique and really helps put a stamp on the game as far as having an identity and standing out from the crowd of games.
Secondly, the multiplayer is indeed very well done and probably the most interesting we have seen on the Wii U system thus far. Using the Gamepad and Wiimote controllers, the game offers three different styles of playing: Chase mode, Hide and seek, and a freeze mode. Chase mode has you trying to collect an object and keeping it away from other players for a set amount of time. Hide and Seek has one player using the Gamepad and the others using the Wiimote. The player using the Gamepad is only seen on the pad and hides, while the Wiimote players use the TV and try to track down the hider. Finally, there is a mode where one player is an ice bird and flies around trying to freeze the other birds, freeze tag if you will. All the games are very fun and really utilize the system well.
Then there are the negative things. The first one is that the single player is terrible. All that is offered is a basic time trial where you fly around trying to set new times. Beyond that, there is nothing of value, and I feel this really hurts the game.
Second is the price point. Usually I don’t hark on the price of games, but I view it like this. The game is $14.99 for a fun [EDIT: We can call this competitive co-op couch gaming] multiplayer experience. There is no online feature and, as stated, the single player is very weak. For $14.99 you could purchase Virtua Fighter 5: Final Showdown on PSN or Xbox LIVE and get a full single and multiplayer fighting game. I know it’s a bit of “apples to oranges,” but I just don’t feel that there is enough content to register a highend price for this game, and that leaves a sour taste in my mouth.
At the end of the day, you may get more enjoyment out of Chasing Aurora than I did — if you have people to constantly play with. With a group of friends the game is very easy to pick up and play and addicting, which is a good thing. However, when your friends decide to leave you are left with a dull single player experience that just doesn’t feel right. The game looks and plays beautifully, I just wish there was more to PLAY!
+ Beautiful art style and graphics
+ Fun multiplayer
– Lacking single player
– Not enough content for price