Published on December 2nd, 2012 | by Chris Ramirez, Editor
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! Review
Genre: Side Scrolling Brawler, RPG
Platform: Nintendo DS and Nintendo 3DS [Reviewed]
Release Date: Nov. 20, 2012
Review Notes: A copy of the game was received for review purposes.
“Adventure Time” is one cartoon that many video game players cannot stay away from. Just like a young child attracted to bright colors, our geek hearts light up every time we hear the iconic, “What time is it?!”
There is no question as to why “Adventure Time” is such a cult hit for millions, which includes many of us at GAMINGtruth.
Sit and watch an 11-minute episode and you’ll hear familiar video game sounds and see video game elements from the golden age of the NES to current generation consoles.
So it was only a matter of time until “Adventure Time” made its official video game debut.
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! takes all that we love from the show and puts it into a retro-inspired “adventure” on the Nintendo DS and Nintendo 3DS. Part exploration and part brawler, the game will instantly bring back memories to those who played The Legend of Zelda, Pokemon or any side-scrolling brawlers from the late ’80s to early ’90s.
The game’s story follows Jake and Finn around the land of Ooo in hot pursuit of the Ice King for stealing their garbage. However, the Ice King is not making it easy for the brodacious duo. In order to find the Ice King and his different garbage princesses, Jake and Finn must clean up the mess the Ice King made in each respected kingdom and its citizens.
Two of the most surprising aspects of the game are the soundtrack and audio effects. The game features a remix version of the “Adventure Time” opening theme with additional lyrics to incorporate the game’s title and sets the tone for the rest of the game. During the game, you will hear familiar AT music, sounds and phrases. The music sets game apart due to its remixed classic 8-bit chiptune style.
The game sports a rare quality of balancing exploration and combat elements, making the game simply outstanding.
Most of the exploring takes place on an overhead view of Ooo. You get to visit all five kingdoms and interact with all your favorite characters. Stylized after classic 8-bit role playing games, the exploring element is challenging but not insanely difficult.
The game offers no narrative or help guide. It is up to you to enter into an area and talk its citizens and almost every one has something significant to say. Offering no voiceovers, the game is heavy in text. But despite no voice work, the game provides the same humor and tone as of the show.
Once you enter a specific location/building, which is accomplished by running into it similar to Pokémon battles on GameBoy, the game changes into a side-scrolling brawler.
Granted there are also exploration elements in this mode, the gameplay introduces attack and jump buttons, as well as special abilities. Enemies include evil rocks, evil caterpillars and undead Candy Kingdom citizens.
The boss battles are where the combat shines. Each boss has a special ability that requires some type of strategy to defeat. What would you do against a bear with a chainsaw strapped to its back? Or when you’re up against 100 Gunthers? I know what you’re thinking: “What the Glob?! That is mathematical!!” And you’re right. But these boss battles are nothing compared to the final fight against a baddy attempting to destroy the world.
If all of this talk of adventure and boss battles does not entice you, the game also offers an upgrade system, special abilities and inventory system.
Throughout your adventure through the land of Ooo, you will find special chests with wizard stars in them that allow you to upgrade your health, attack, and speed. Besides the use of upgrades the game offers special abilities accessed via Jake. Each time you help a princess, Jake will gain a special ability that will help you get around the Land of Ooo. With his shape shifting abilities, Jack will stretch himself to make a bridge, shape himself into a boat, stretch his legs to reach high places or grow big to sit on walls that are in your way. Jake’s abilities differ during platforming gameplay. Geared towards combat, Jack will smash enemies with a giant hand or block projectiles with a giant ear.
If the upgrades and special abilities were not enough, then the inventory system will be a “punch in yo buns.” The inventory system is where the touch screen comes largely into play. BMO, who’s with you on your adventure, keeps track of all the things you pick up. Inventoried items include food, special abilities for Finn and “cursed items.”
Be careful, because some items could have both a positive and negative effects. A good example is a jalapeno: eat it and you shoot fire balls destroy your enemies but you will lose health as well.
There are a number of random items you can pick up, but most of them are not explained. It becomes an experiment just to see the effects it has on Finn.
For example, food items provides health and most food items can be combined. Based on different combinations, you either get more health or the combination may harm you. Want some syrup with your eggs? Do it and see what happens.
With the inventory being available on the touch screen, it leaves it accessible at all times. This is extremely helpful during battles when you are about to die. Quickly double tap on a food item to regain health or a special attack to gain an upper hand.
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! is an outstanding adventure and is fitting for the Nintendo DS and 3DS. You can play this game anywhere on the go while you are on your own adventures. The 3D further immerses players and makes the game look like an elaborate pop-up book. It is a nice additional feature, but not necessary for an already great game.
With a wonderful balance of exploration and combat, great upgrade system, and special abilities and and expansive inventory, it becomes difficult to put this adventure down.
The game can easily offer around seven hours of gameplay. But if that’s not enough, a special Game Mode+ becomes available after you complete your first playthrough. At least that’s what we were told: after I completed the game I was unable to find option.
Despite the Game Mode+ confusion, this adventure is totally worth LSP’s beautiful lumps.
+ Mixed Gameplay
+ Soundtrack and Sounds
– Text heavy
– Some lack of direction