Published on October 17th, 2012 | by Kyle Spencer, Editor
NBA Baller Beats Review
Developer: HB Studios Multimedia
Publisher: Majesco Entertainment
Platform: Xbox 360 (Kinect)
Release Date: Sept. 11, 2012
Review Notes: A copy of the game was received for review purposes
NBA Baller Beats is one of those kinds of games that you have to experience for yourself.
Watching videos or even demonstrations of the game seems off-putting, which may be the reason I have not seen many articles regarding the game. Every time that a new game comes to the market, especially with a peripheral attached—it tends to be overlooked. NBA Baller Beats is something fresh and is worth a glimpse.
If you are a basketball fan, you may want to give ‘Beats a try because it is not a “get in front of your Kinect and move to a rhythm” game, but rather a game that involves tricks and motion that actually mimic real basketball court action. Think of it as practice in your living room.
In the start of the game you are given a series of ball handling challenges. The on-screen Instructor will show you the tricks to perform, and just like other movement based games, you will mimic the moves and follow along. The more accurate and closer you stay on beat to the soundtrack will improve your score to advance into the next round.
The most impressive thing about NBA Baller Beats is that this game is actually a great starting point for those that are unfamiliar with basketball itself. Even if you are looking for more work with your ball handling skills, the game can actually improve just that. Use of your off hand, behind the back moves, and fake passes are just a select few of the many moves that will be shown to you as you increase in level and difficulty.
The most frustrating thing about the game is that you really need a large living room space or garage to play in. The Kinect sensor has a hard time getting the correct timing on the ball that you dribble unless you have a lot of floor space. Even though the game can be played on a carpet floor, it is recommended on a hardwood floor. Imagine trying to dribble a real basketball in your carpeted living room where your expensive TV is within a “miss-dribble” reach.
If you have a wireless set of headphones, please use them. It is hard to hear the awesome soundtrack the game against the sound of your basketball thumping across your floor and the squeaking of your tennis shoes (if you’re wearing any). Seeing how the game gives you points based on how closely you can follow the music makes it that much more important to follow its beat closely.
The game’s re-playability is definitely a factor here. Besides using the game as a good practice tool, and possibly having friends to play with every once in a while, there is not enough variety to keep players interested for long. Yes, the game provides a good workout and will keep you sweating as you play, there just isn’t enough to keep you attached.
Multiplayer however is non-existent. Its true that you can play against your friends, however you cant do this at the same time. When one player is done the next can jump in and do the next stage. you can either compete against each other using a point value system or just dribble to the beat for fun, song after song.
There isn’t much to go on with NBA Baller Beats. It is a very solid entry-level basketball game, that will get you started on ball handling that can be applied to real life. It can also be used as a work out, and entertain you and a few friends for a couple of hours.
This is where NBA Baller Beats stops.
There just isn’t enough content to support re-playability. I believe that the game does achieve what it had set itself out to do, which is giving you a workout and teaching you different ball handling moves that you probably didn’t know how to do prior to playing. This is all done while listening to some pretty hot tracks from today’s biggest stars. Before passing judgment, you must see the game in action instead of what is seen on the box.
[xrr label=”Rating:7.5/10″ rating= 7.5/10]
+ Awesome soundtrack
+ Good workout game
– Lack of strong game modes
– Kinect sensitivity in small areas