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Published on April 26th, 2012 | by Shawn Long, Features Editor

Super Street Fighter II: The New Challengers Wii VC Review

Developer: Capcom
Platform: Wii Virtual Console
Release Date: April 26, 2012
Price: 800 Wii Points ($8)

The modern Street Fighter series is over 20 years old, yet you could play any incarnation during that 20-year time frame and still find a solid fighting game. Seeing releases on every console from Game Boy to the Xbox 360, the Street Fighter II series is still relevant and enjoyed to this day. Wii owners have had some Street Fighter material come through on their console, and now they can enjoy this edition of Super Street Fighter II: The New Challengers.

Originally a Sega Genesis game released in 1994, Super Street Fighter II: The New Challengers introduced four new characters to the franchise, along with a deeper scoring system based on first attacks and combos. Some of the animations have been tweaked, and each character had up to eight different color variations for their costume.

The graphics are serviceable, but muddy; the colors aren’t vibrant and some of it just blends together. The framerate is solid with no slowdown, which keeps the fighting pace high. The sound isn’t that great either, with the music sounding distorted and voices muffled. It’s curious though, because the Super Nintendo version was generally identified as stronger in the graphics and sound department, yet the Genesis version was released on Virtual Console.

The gameplay is amazing and still feels fresh after all this time. This isn’t the Street Fighter you know and love now, with ‘Hyper-Combo’ meters and whatnot. This is a bare bones fighting game, but that is where the charm is. Combo’s are strung together by combining basic moves to deal damage, as opposed to pre-planned combos. There are no “big move” finishers based on a bar that builds up. Button mashing doesn’t help much either; you need to know your characters moves and strengths and use them to defeat your opponent. It’s very satisfying to dominate your opposition because this game requires a lot of skill to advance.

Controls are solid and responsive. The game can be played with the Wiimote, Classic Controller, or, if you are hardcore, Arcade Stick. I found the Classic Controller to be my preference, but all of them feel adequate. This version also features online play, which is a nice addition. Unfortunately it is very archaic. You can choose to play a random person, or a friend via a friend code. There are no stats kept beyond the match, and no names are shown. It feels a bit impersonal, but I found it satisfying to beat up on someone via online regardless. I never experienced any lag while online either, which made for some very fun and exciting online matches.

Final Truth:

Super Street Fighter II: The New Challengers is an excellent addition to the dwindling Virtual Console scene on the Wii. A solid game to begin with, the addition of online mode adds some extra replay value to the title. The graphics and sound do leave a lot left to be desired, but that is more of a testament to the original title. The Super Nintendo version would have been ideal, but this Genesis classic still gets the job done. For only $8, you get a solid and fun fighter for the Wii Virtual Console.

 [xrr label=”Rating: 8/10″ rating=8/10]

+ A solid fighter after all these years
+ Online play adds additional replay value
– Graphics and sound leave something to be desired
– Online play is a bit impersonal

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About the Author

Gaming for 23 years! Primarily into Nintendo systems, but play everything. Add me on Facebook, Shawn Long, on Twitter @ShawnLong85 or email me at slong@gamingtruth.com



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