Published on March 29th, 2012 | by Cameron Woolsey
Warhammer 40,000: Dark Millennium Shifts to Single Player, Studios See Layoffs
When it was originally announced back in 2007, Warhammer 40,000: Dark Millennium was planned to be an massively multiplayer online game (MMOG). We can now scratch that off the white board.
THQ announced earlier today that the project has been refocused to be an “immersive single player and online multiplayer experience with robust digital content, and engaging community features,” according to an official press release. Further details on the changes and updated release date will be announced at a later time, the release said.
“As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features,” Brian Farrell, president and CEO of THQ Inc. said in the official press release. “Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.”
“We are genuinely excited about the new direction that THQ is taking with Warhammer 40,000: Dark Millennium, and we are sure that this will be a great addition to the ever growing stable of authentic and engaging Warhammer 40,000 video games,” said Jon Gillard, Head of Licensing for Games Workshop.
With the refocus, the teams in charge of the game’s development have seen staff reductions. Vigil Games in Austin, Tex. will be reduced to 79 employees, while Relic Entertainment in Vancouver, B.C. will be reduced to 39 full-time employees.