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Published on March 22nd, 2012 | by Louis Garcia, Contributor

FIFA Street Review

Developer: EA Canada
Publisher: EA Sports
Platforms: Xbox 360 [Reviewed], PlayStation 3
Release Date: March 13, 2012
MSRP: $59.99 (Though the price has just started to drop at GameStop to $40).

Everyone and their mother has put in their two pennies about the new FIFA Street. Instead of throwing out another similar review, I’m here to give the perspective of someone who plays a ton of soccer–from street, to indoor, and outdoor.

The venues:

Playing in different cities around the Midwest, and eventually the world, is pretty cool. I currently live in Minneapolis, so to play a game of soccer there in a video game is interesting (though it was a crime against humanity to leave out a Wisconsin venue!).

What I don’t like is how fanciful they get. On one hand it’s all fun and games, but if the developers were trying to make a more realistic game, they should have left the more fanciful bits out.

As it is, the wide variety of areas to play in, from parking lots to futsal courts, keeps the visual art style different.

The gameplay:

Most of the time I hate how ‘Street plays. It’s janky, and the Street Fighterish analog inputs for moves work like scripted events, and defenders are iffy. One moment they hustle and push the dribblers around, but then other times they fall over like they’ve never played a match before. Nutmegs rarely work that well in real life. If the defender has ever played a soccer match before, they would know to simply turn around and shield the ball from the attacker. It’s much easier to pass that way in such a tight spot, but FIFA Street doesn’t cater much to passing of any sort.

Other times I feel like Christiano Ronaldo, and find myself whipping together a combo of moves, stops, pull-backs, and then step-overs before I launch a shot into the far corner of the goal.

But it just never feels right. Even if it is street soccer, the moves should be a lot smoother and more fluid.

It’s fun for a quick grind, which is also the method used to level up your players, but extended play isn’t recommended. I can play real street soccer until my legs give out from under me, but I can’t give this more than the time it takes to set up my pop-up goals before getting bored.

The swag:

Winning on higher difficulties earns players different Puma or Nike clothing, and that’s a nice incentive for people to keep on playing. The hardest difficulty can even be played against the computer or online opponents. That’s awesome.

It integrates online play into a single player experience quite nicely, and this is something more games should utilize.

Extra time:

There are multiple game modes to play, but futsal and the smaller sided normal games provide the most enjoyment. For whatever reason I don’t find building up points and then scoring to keep them that fun or interesting.

The graphics are OK to look at, but nothing really flashes or pops. The sound department is about the same.

At least it doesn’t look like this.

I just get a lot of boredom from the game.

Final Truth:

If you want to play street soccer and didn’t like the far-fetched approach by the original three Electronic Arts (EA) iterations, then this is probably your best bet. It’s just not that good, and not a very good representation of the sport. Then again, EA’s flagship soccer game isn’t either, but people get enjoyment out of that.

I’d recommend a rental before buying.

[xrr label=”Rating: 5/10″ rating=5/10]

+ Fun to level up your own team of created friends (or uploaded friends if they have a pro from FIFA 2012
+ Online integration
Mechanics
The way street soccer is portrayed
Grinding feel

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