Published on March 15th, 2012 | by Kyle Spencer, Editor
Ultimate Marvel Vs. Capcom 3 Vita Review
Release Date: March 6, 2012
The “ultimate” in fighting games has returned and this time it breaks away on the portable PS Vita. If you’re like us and consider yourself a hardcore gamer, then you probably have the same urge to play or buy all the most talked about games that come out week-after-week. If we’ve painted a picture of similarities, then you will probably feel the urge to double dip for Marvel vs. Capcom 3. Well, some of us triple dipped.
If you have played the console versions of UMVC3 then you will feel right at home with the controls. The Vita does not hamper the play style at all, and in fact feels as if you’re playing with a regular dualshock in many ways. Pulling off Hyper combos and special attacks felt easy and with the mapping of attack buttons; it is almost a seamless effort to pull off a crazy midair combo. Players can easily map attack and heavy attack buttons as well as hyper combo and supers, so there’s no need to pull off a crazy configuration to execute it. Just like the console versions, UMVC3 brought back the crazy, fast-paced 3-on-3 action, and the Vita performs the same.
All of the upgrades that Ultimate Marvel vs. Capcom 3 console version brought with it last fall are included in the handheld version. The upgraded online modes and the extra 10 characters are included in the roster: five on Capcom’s side and five on Marvel’s. The ability to mid-air juggle, character switches and to take some of your opponent’s Hyper meter are also there. Also, when you are in the middle of a Hyper combo, you can continue to mash the buttons to inflict more damage to your opponent.
Much like the console versions there is not much to game play modes. Sure you will have the standard arcade mode, multiplayer and mission mode–but the Vita version only added one more mode. To incorporate the Vita’s touch screen, the Touch Mode was introduced. Touch mode is just a way to show off the Vita’s capabilities. You swipe your finger across the screen to move your characters and then touch your opponent to pull off combos. It is a mode that quite honestly is a beginners way of playing–no strategy or depth.
Players can pull off high-caliber combos just by tapping enemies over and over again. It should take no time to get through the game’s touch arcade mode. There is a way to integrate the touch and face button combinations, and honestly works well. This is particularly the case when pulling of Hyper combos or X-Factor mode.
(Enter Age & Refresh To Play)
The online functionality plays well. If you are used to playing the online console version you will feel right at home with the handheld version. It functions very similarly, and the touch mode can be turned off. So, if you are not too fond of tapping the screen to attack, you can do a match search with that mode enabled or disabled.
The Vita version of UMVC3 is also a piece of fine art. The handheld version to pull off all of the bright colors and keeps in mind graphical fidelity that the console version had in mind. The animations and controls are so fluid and I have yet to witness any frame rate issues.
The Final Truth:
Ultimate Marvel vs. Capcom 3 is a great game to add to your Vita’s early library. It was a great console game and makes for an even better handheld game. You will be able to take UMVC3 where ever you go and pull off crazy Hyper combos while on a train or bus heading to work. Take your friends list from your PSN account, set up a online match party and take turns beating the crap out of each other at the power of Wi-Fi or 3G. Lobby systems have been enhanced so waiting for the next fight won’t be so boring. I don’t like how a couple of the fighters like Shuma-Gorath and Jill Valentine are downloadable content, but other than that UMVC3 is a solid game to add to your Vita library.
[xrr label=”Rating: 8.5/10″ rating=8.5/10]
+ Visually stunning
+ 10 new characters
– Lack of game modes
– Touch mode