Published on March 8th, 2012 | by G. Bargas, Managing Editor
GDC: Drew Skillman of Double Fine Tells the Future
If there were two words that could describe the Video Game Developer’s Conference (GDC), those words would have to be: monetization and Kickstarter. Not necessarily because those two are inherently similar, but because they share commonalities in their importance within the gaming community.
Although we think of some developers as these colossal companies that have expendable incomes and don’t necessarily give a rats patootie about the little guy, Double Fine has taken that ideology and thrown it right out the window.
After attending a Kickstarter.com discussion yesterday during GDC, it was made apparent why this impact for crowd funding has become so popular. Developers now have the outlet to remove the publisher right out of the equation and include one person that should be the ultimate VIP, you. The forum showcased the proper steps that companies can take to having a successful launch of a game, from idea to fruition. Here are a few stats that came from the presentation:
- 75% of backers come from people’s personal circles
- There was a 730% increase in funding for video games from Spring 2010 to Spring 2011
- Out of the general games that are backed on Kickstarter.com, 653 of those are video games
- Just below 25% of the games backed actually succeed.
- Since 2009, 1239 games have been launched from Kickstarter, but not all of them video games.
So, why are these stats important? It is crazy to think about what the data is inferring and how perfect the circumstances were for Double Fine to achieve what they did.
At the end of the day yesterday, I had the opportunity to hear some great speakers at the San Francisco Planning and Urban Research Association (SPUR). The speakers ranged from Peter Buettner, Director of Engineering at Zynga, to investors, and last but not least–Drew Skillman.Drew just happens to be the Lead Technical Artist for Double Fine Productions. The event centered around the theme of “The Next Big Thing”, which judging by the speeches given, it is hard to tell just what that might be.
Check out Drew’s speech here and feel free to comment and let us know what you think. Enjoy!
*Thank you to Julie, Cindy, and the game Socks, Inc. for all of the information during GDC.