Published on January 21st, 2012 | by G. Bargas, Managing Editor
Nintendo Details Kid Icarus: Uprising Storyline and Gameplay
Release Date: March 23, 2012
Price: SRP USD 39.99
Platform: Nintendo 3DS
Local Multiplayer: 1-6 players
Developer: Project Sora Co., Ltd. (The studios first official title)
Kid Icarus: Uprising is a game almost 25 years in the making. Back in the old school 8-bit days of ’86, the Ninja Turtles reigned supreme and Top Gun was one of the biggest box office hits. It was a simple time of the Nintendo Entertainment System (NES) where you had only two buttons and blowing game cartridges somehow got them to work.
The games main storyline is similar to the previous installments. Also, after seeing him perform in Super Smash Bros. Brawl it was hard not to expect him to make some sort of solo retribution title. Medusa is making her unwelcome return and bringing her Underworld Army to play. With the help of the Light Goddess Palutena, Pit will be guided in the efforts to defeat Medusa.
Something interesting about Uprising is the way the developers are approaching the game. The older titles in the series were praised but also shunned by the difficulty level. KI:U will introduce something called the Fiend’s Cauldron. The Cauldron will act as a difficulty measuring tool allowing players to adjust the setting on a scale of 0.0 – 9.0 (2.0 being the standard difficulty) for each chapter. This will invite players to challenge their old difficulty setting, but also increase their HP by betting against the system.
It is almost a catch-22. Players must bet hearts to gain more, but also balance this with the difficulty setting in order to not lose them. Players can then purchase weapons and earn more Hearts after defeating the given difficulty and amount bet. If you are killed off during the level, the difficulty will be taken down a notch and you will lose the amount bet.
The game seems to have a weird centering around difficulty. It sounds like this is one area Nintendo wanted to tackle since it was widely known in the earlier versions, some even veering away by some because of it. Higher weapon payouts can expected from enemies in the higher difficulty setting. There are nine different weapons throughout the game and cover more than Pit’s standard bow. Even things like the Exo Tank vehicle will give players something to look forward to in a shooter-esque style gameplay.
While we have heard quite the rumors regarding the Circle Pad Pro (formerly Nintendo Slide-pad), Kid Icarus: Uprising will be fully compatible with the accessory. The game does include a stand that allows players to hold the left side and direct Pit. It will raise the console, thus making it easier to use the stylus with the right. It does seem a little quirky to have a stand included but not a USD $20 analog pad that players will probably end up buying anyways. Future titles are already on pre-heat to support the device, so why not include it?
If you were looking on where to purchase the game, just remember that select stores will have a bonus download code for the NES version issued as a 3D Classic.