Published on November 17th, 2011 | by Chris Ramirez, Editor
Rochard PC Review
Developer: Recoil Games
Platform: PC (Steam)
Release Date: November 15, 2011
Rochard was introduced back in September exclusively on the PlayStation 3. With the success of the game on console, it was only a matter of time for Recoil Games to make a PC release. With the PSN version receiving an 8.0/10 (Click here for the PSN review), the question becomes “Just how different are the two games?”
Rochard tells the story of John Rochard and his crew of asteroid miners. While on an asteroid seeking valuable minerals, John Rochard and his crew find themselves in the middle of a conspiracy. It is up to John Rochard to save the day. The story is simple and most gamers would probably not pay attention to it. However, the story does not hinder Rochard’s excellent gameplay.
Rochard has a classic 2D platform style of play similar to the Metroid games, or Shadow Complex. The style and graphics of the game looks similar to Team Fortress 2, which is not at all a bad thing. The style matches the charm and the humor of the game. At its heart, Rochard is a puzzler. Players are equipped with a G-Lifter, which is a machine that alters gravity. The G-lifter can be used on specific objects or it can be used to lessen the gravity of the entire room. All of these elements are used to solve each puzzle. Players are also equipped with a Rock-Blaster. The Rock-Blaster is primarily used for enemy combat.
Combat in the game is similar to that seen in Shadow Complex. However, you are only equipped with the Rock-Blaster and a melee. Combat is often mixed with the puzzles itself, and Recoil Games made it possible to defeat the enemies while solving puzzles. You need to move a crate to get reach a platform? Use your G-Lifter to lift a crate and shoot it at the enemy that is in your way. Combat can be overwhelming at times causing some cheap deaths. However, very little back tracking is needed within the levels. There are collectables you can acquire throughout the game, but other than that-replay value is not there.
The PC version shines in all the areas that plagued the PlayStation Network version. The controls are smooth and precise. With the keyboard and mouse configuration, your aim is quick and accurate. This is especially useful during heavy combat situations and using your G-Lifter to jump from crate to crate. The game also supports use of the Microsoft Xbox 360 controllers for those how are not comfortable with the keyboard and mouse. However, the Microsoft Xbox 360 controller is not as accurate and precise. Gone are the lengthy load times that the PlayStation 3 version included. Load screens did not last more than 10 seconds and were done after dying or continuing between in-game movies.
Recoil Games not just ported an already good game to the PC, but they improved on it. Rochard felt it was made for the PC with the style and control scheme. It is a surprise that Rochard was not released on the PC first. The classic 2D platform style mixed with the puzzles and combat makes Rochard a perfect game for retro gamers and new aged gamers alike.
[xrr label=”Rating: 8.5/10″ rating=8.5/10]
+ Stylized graphics
+ The incorporation of puzzles and combat
+ Improved load times
-Lack luster story
-Little replay value