Published on September 15th, 2011 | by Kyle Spencer, Editor
Warhammer 40K: Space Marine Review
Platform: Xbox 360 [Reviewed] , PlayStation 3, PC
Developer: Relic Studios
THQ and Relic decided to take a different approach when dealing with the Warhammer license this time around that I think the series needed it for a little while now. The RTS games were fun to play in some regard, but this was a fresh new take on the genre and left me thinking of what future games could they pull off with other races. This was the direction and Relic did fairly well with this game. Unfortunately the game still left much to be desired.
You take control of Captain Titus, leader of the space marines known as Ultramarines. You are sent to a world that has been overrun by orcs, and you land with a few of your followers to take back over what the orcs have already taken. If you are familiar with the franchise in any way, whether it is through the table top game or the other video games, you will find the story satisfying. Even if you are unfamiliar with the franchise or the stories behind them, you will find refuge in the story telling of Space Marine.
Graphically the game is good looking . Is it the best that I have seen out of a third-person hack and slash game? I can’t do, but it is a good-looking game. The cutscenes are fluid, and are astonishing to look at, unfortunately there are way too many of them. It seems that in some instances I can’t step a foot or two before a cut scene will trigger. Is it a deal breaker? No, but it does slow down the pacing of the game that would have benefited from fewer cutscenes to tell the story.
The combat in Warhammer 40000: Space Marine is standard of any third person melee game. There is a big array of weapons at your disposal, especially the Chain-Sword. The many weapons give an excellent combination to you as the player and offer you the ability to play the game however you seem fit. From melee weapons to guns, you can “up close and personal” to your foes, or simply shoot them from a distance. It makes for good choices, especially since each encounter that you have in the game will have to be played differently. Some you will have to assume guns, while other times you will have to revert to heavy melee – this is one of the mechanics that makes Space Marine fun to play.
Performing execution moves will also gain you health. So if you are running low on life due to the heavy combat you can run up to an enemy break him down and perform an execution move and your health will begin to reestablish itself. The moves do look awesome, but unfortunately you are left wide open for enemy attack. This is cause by the animation starting and ending in about five to eight seconds.
Oh, the melee is so satisfying
Personally I was not a fan of the Space Marine multiplayer. It had a lot of “Call of Duty” game style mixed with it. When I say Call of Duty style I am referring to the level progression system, unlockables and game types. The fun part is the fact that it lifts game play from the single player and pits your skills against those of others. It has its moments but otherwise it is just dry and forgettable.
Warhammer 40000: Space Marine is an interesting game. It has a fun combat system and interesting story, even though it is not unique. It features some of the most interesting cut scenes to watch, there are just too many, and multiplayer can have its moments, but it’s just been done before, and better. So is Warhammer 40000: Space Marine a fun game to play? Yes it is, however I think it released at a bad time, since much better games are on the horizon, and releasing the same day. It is a pick-up-and-play for a day kind of game and leaves much to desired. It does set the series in a very interesting direction, and leaves us wondering what they could do for the follow ups and how good they can be with some simple fixes.
[xrr label=”Rating: 7.5/10″ rating=7.5/10]
+ Fun combat system
+ Story is interesting
+ Weapon choices
– Multiplayer could be better
– Long execution moves