Published on July 15th, 2011 | by Louis Garcia, Contributor
The Legend of Zelda: Ocarina of Time 3DS Review
It was after the first dungeon that I knew who this was going to be for: people who want to relive this adventure really bad, or people who’ve never played the game.
For the uninitiated, Ocarina of Time 3DS, is an updated version of the classic masterpiece that graced the Nintendo 64. As such, the new version takes advantage of the system’s capabilities by adding 3D, gyro sensor controls (like when using the slingshot or camera options), crisper graphics that make the game look brand new and the addition of a Boss Rush mode.
The touch controls aren’t left out, and they not only provide a quick and easy way to traverse your inventory, but also clear up much of the gameplay screen’s space-a nice little treat for those who don’t like a cluttered mess on top of their game.
As someone who loves the original, having graphics that don’t look like mud makes the experience worthwhile enough to experience a second time. Even though I do love the game, I didn’t get too far into Link’s time traveling quest to rescue Hyrule and Princess Zelda from the evil Ganon.
Why not? Well, I’ve played this so much before that even though I liked the changes and additions to the game and gameplay, it’s still Ocarina of Time. It’s a long quest, and though I’d say it’s the definitive version-though analog nub be damned-it’s better suited for those who haven’t ever played it or haven’t played it in years. I beat this game about once every Christmas time.
For those new to the series, you can expect a timeless adventure.
Zelda games are about adventure and exploring-something you do much in the title. Link will not only trudge across an expansive Hyrule, but he will also set foot in many a dangerous dungeon where he faces deadly spiders or mind bending puzzles (water temple… shudder).
In these dungeons are new items and weapons waiting to be claimed. These treasures are usually key to completing the areas and defeating each dungeon’s boss.
Ocarina of Time is lighter on story than some expansive adventure games and RPGs, but the setting, story and tone of the situation (end of times kind of situation) are told just enough that gamers will be satisfied (plus, it keeps the Zelda fanboys busy with concocting their own definitive storyline to the series).
There isn’t a lot of combat for Link-only a few enemies aside from bosses will need a good sword beating. Players will use their noggin as much, if not more than their sword. That’s not to say battling the many skeletons or monsters isn’t fun, just don’t expect the action to be on the level of say, God of War.
If you haven’t played this yet, get it. Nothing else on the 3DS is nearly as good. For everyone else it depends on just how much you want to relive this near perfect adventure.
+ It’s Zelda.
+ No, seriously. It’s Zelda. What more do you want?
+ Updated graphics, interface and addition of 3DS bells and whistles like gyro sensor and touch controls.
– Still the same game.