Published on July 4th, 2011 | by Kyle Spencer, Editor
Dungeon Siege III Review
Developer: Obsidian Entertainment
Platform: Xbox 360 [Reviewed], PlayStation 3, PC
Release: June 21, 2011
Fans of the dungeon crawler genre rejoice, because Dungeon Siege makes its console debut in Dungeon Siege III. There are some elements missing that would make this dungeon crawler worthy of a $60 price tag, but game length is definitely not one of them.
We begin in the Kingdom of Ehb, and the 10th Legion of knights have been re-routed, and it’s up to you and your team to put them back on track and prevent Jeyne Kassynder from slaying the kingdom’s heirs to the throne. The game is very much and over the top dungeon crawler with a Mass Effect style dialogue system. The conversations between characters initiates a dialogue tree, much like ME and Dragon Age, however it seems that the decisions that you make as a character never seem to affect the outcome of the game, or the people around you. We were told prior to the game’s release that the decisions you make in the game will affect the game world. We have not seen any of that, and that’s after a whole playthrough.
The combat system seems to work very well with a controller in hand. It takes the realm of a mouse and keyboard, and instead of clicking to attack your enemies, they turned it into a hack and slash game, even as a spell caster. This means that if you are the type of player that likes to hold out on battles, and attack at random intervals, this game will not work in your favor. In order to perform some of each character flashy combat moves and combos you must be an active combatant in each fight. Your bar will fill up with each strike on an enemy and critical strikes gain you more energy to use on your attacks.
I have also noticed that unlike typical RPG/Dungeon crawlers, there is no “Pick up a health potion” mechanic. Each character’s health will regenerate after each battle, and all character have some sort of a regeneration ability that will give them health back based on actions they perform. When a teammate goes down, you have the ability to bring them back into the battle, instead of having to go on without them.
Character customization is pretty interesting in its own right. I’ve read the complaints online about the lack of customization, and how when you switch pieces of your armor out it never seems to change the appearance of your character. However the amount you can change on them is particularly deep, and satisfying to those of us who like action RPG-based games. Granted, armor switch-out does not draw a huge appearance effect on your character, but the armor’s abilities are quite noticeable.
That being said, I can’t go on in this review without talking about the loot system. Action based RPG’s should be substantially large and organized but it turned out to be a huge mess. For starters, the loot system is in order in your inventory by how much stronger it is than your equipped piece, and not by the increased attributes, because a lot of the time the attribute bonuses out weight the pure strength of the item. There is a way to look at each piece and compare, however without frequent shops to sell the gear you do not need spaced evenly throughout the game, a lot of the time you will have a large inventory to shuffle through.
The Environments are lush and Lavish
Multiplayer seemed to be the big kicker for fans of the genre. Yes there is multiplayer to the game, however there is no carry-over or save system to the game. If you join a friend’s game, your loot or character will transfer to a single player campaign, or vice versa. It does work well however. You can do local or online co-op with friends on a tethered screen instead of split-screening.
The story of the game is not impressive, and seems to get lost in the thunder of just playing around with friends and killing monsters. You can tell that Obsidian was focused heavily on making sure the combat was solid and the multiplayer experience was worth the play through. Activating quests is fairly straight forward, even though some of the side quests feel thrown together.
Dungeon Siege III will not be for everyone, however if your looking for a fun time of running around, killing monsters, collecting (pointless) loot, and connecting with your buddies then this is a game I would recommend. It is long at length and leaves a really good degree of difficulty since the game does have some excellent AI. However, the $60 price take is a tough pill to swallow on this game.
[xrr label=”Rating: 7/10″ rating=7/10]
+ Nice Length of play
– Horrible Loot System
– Multiplayer could have worked out better
– Pointless Side Quests