Published on July 1st, 2011 | by G. Bargas, Managing Editor
Wii Play Motion Review
Price: USD $49.99
The Nintendo Wii is notorious for party games. From Raving Rabbids to Deca Sports, we have seen our run of the mill and the actually fun to play. Wii Play released on the console not too long after launch. The game was packaged with a Wii remote and many purchased it simply for the underlying concept of buying a game, but oh, you get a controller with it. While Wii Play was really just an okay title, some might argue even lower, Wii Play Motion looks to wipe clean what was left behind in the prior title.
The basic layout of both titles allows for your Mii character to be used in single and multiplayer games. The other games must be unlocked in order to be played. These unlocks occur when playing through each different game and scoring enough points against the clock to receive a bronze, silver or gold medal based on performance. This keeps the game challenging, but it also keeps players away from getting bored with the title having access to all games at once.
The games in Wii Play Motion have many varying styles. Players will be familiar with some of the shape matching and shooting elements that were represented in Wii Play, but this time they will literally have a new twist. The game highly utilizes the Wii Motion Plus remote, but still brings us back to a classic feel with other mini games.
One of my favorite to play is the Ninja shoot that can be found in theTrigger Twist section. Ninja’s of all degrees of difficulty spring into action throughout the screen while you must throw ninja stars, or shurikens for you perfectionists out there, to defeat them. While the former shooting games were basically point and zap this version utilizes the gyro, in that you must literally twist to move the view on screen to see enemies behind you. Although some areas are easy to maneuver, the lack of motion is noticeable during the UFO section, which limits the aiming with a very stiff turning radius.
Another game that utilizes this same technique is the Spooky Search. Players must attempt to become a ghost buster-like Luigi. The Wii remote is used as a detector as it is waved around the room away from the TV and sensor. The beeps from the Wii remotes speaker get louder as you aim towards the ghost. Grab a hold with the “B” trigger and bring them in to capture by dragging them towards the screen. The game was surprisingly fun, but did suffer from a few control issues when dragging in larger ghosts.
With 12 games being offered in the title, it hurts the franchise to have only a handful of them up for a more than one time use. The Spooky Sarch, Trigger Twist, Wind Runner and Pose Mii Plus were by far the most fun to play. At times the Skip Skimmer, or rock skipping game, brought me to crack a smile, but it did feel like the release points were a little off, leaving me to grow tired of trying. Veggie Guardin’ was the whack-a-mole style game seen in the previews. At first it seemed to have motion issues, but after playing through the later rounds, getting used to the control scheme made me realize it was really not bad at all.
Wii Play offered up nine games that it described as “quick and easy games.” Wii Play Motion offers up the same serving, but by far improved on the game depth. It is also refreshing to see that there are more games 12 vs the previous nine, and that the games are more functional and appealing. After playing through the titles, it might be a little more tough to swallow that all were not a great time to play.
Wii Play Motion adds a quite a bit more depth to the Wii Play franchise. Although there are a ton of improvements in the depth of gameplay, the actual game itself is still lacking in motion controls. There were about five to six mini games that introduced some new mechanics and offered some great gameplay, but the other still didn’t achieve high praising. The Wii Remote Plus is included in the game, but more than likely, Wii owners already went out and purchased the Wii Motion Plus and other remotes that were required for Wii Sports Resort, or any other title out there needing the additional piece.
Although the game does have some control issues and a short life span in replay value, it might be great to pick up every now and then if the family is over. This game does require you to do more than just stand in front of your TV, point, and hit a few buttons, but does not deserve the bashing for a horrible title. While USD 49.99 is a little steep, the game could use quite a hefty price cut.
[xrr label=”Rating: 6.5/10″ rating=6.5/10]