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Published on June 23rd, 2011 | by Cameron Woolsey

What Needs to be in Sonic Generations

If you don’t understand the concept behind Sonic Generations, let me explain. It’s quite simple really. Sonic Generations is the celebration of 20 years of Sonic the Hedgehog. The game is being designed like a HD compilation of some of Sonic’s most standout moments of his career. So far several famous zones have been announced such as Green Hill Zone, Casino Night Zone and City Escape Zone.

So what else can be included in the game? Obviously everyone has their own list of favorite levels and moments, but we feel that the game couldn’t be complete without at least some of the following:

Chemical Plant Zone

Blue tubes, purple water and a city backdrop. This needs to be done.

Chemical Plant Zone was the second level in Sonic the Hedgehog 2 and was the primary reason I continued to play the game for many years after its release. The zone had speedy techno music and a pretty environment. It was also the zone that included a moment where Sonic would go hyper speed and run so fast that the camera would literally lose track of him for a good second. Seriously, the screen simply couldn’t keep up. It’s one of the best zones ever made and it would be a thrill to run through it once again as Classic Sonic and see its 3D counterpart when Modern Sonic takes the stage.

Angel Island Zone

This is the first zone you play when starting up Sonic the Hedgehog 3. The primary reason why this zone would make a perfect fit in Sonic Generations, besides looking pretty, happens to be during the second act. The first act is typical of Sonic games; lush, green environments and plenty of loop de loops. However, near the beginning of the second act a horde of Robotnik’s machines fly in and set fire to the entire zone. What a bunch of jerks. The inferno changes the look of the zone completely. Fire rages in the background and plants and trees in the foreground are burning. It’s a cool effect and would look even better in HD with Modern Sonic taking the charge through the fire and flames. I think there’s a song about it somewhere.

As an addendum, just having Angel Island be available with a zone or two would be awesome. The island was featured in three Sonic titles so not having it in there somewhere would be bummer.

The air bubble

There is nothing else in all of Sonic history that can instil excitement and horror all at once than the air bubble countdown. Though the quickening tune and countdown timer was ultimately leading to Sonic joining Davy Jones’ Locker, the jingle is spoken of fondly even today as one of the more memorable moments in the series. I remember the tune headlined the soundtrack of my nightmares back when I desperately tried to finish Labyrinth Zone for the umteenth time.

The Death Egg

Among all of the good doctor’s inventions, none of them stand out so much as his own take on the Death Star, the Death Egg. This slightly egg-shaped craft was the biggest obstacle to Sonic since Sonic the Hedgehog 2. It was finally defeated in space at the end of Sonic and Knuckles. Robotnik has built no other machine since that had lasted across three games. Even if the actual machine isn’t included in the game, a reference would give it the respect it deserves.

Adding to that, a great addition to Generations would be the Death Egg Zone itself. With spike walls, electrified floors and ceilings, anti-gravity sections, Death Egg Zone was truly a final zone worth fearing. It had a killer soundtrack too.

Running on water

Hydro City Zone from Sonic 3 never stood out as my favorite and yet I couldn’t deny the thrill of watching Sonic run so fast that he skimmed across water confidently defying all natural physics. Water running has made an appearance in many Sonic games since including Aquarius Park in Sonic Colors. So I’m certain we will see it make a comeback.

Metal Sonic

I don’t believe that having Metal Sonic make an appearance is all that important for Generations. But he does have a large following since his debut in Sonic CD. After all, he deserves the popularity. He was the only enemy that took Dr. Robotnik’s thunder as the antagonist of a Sonic game. That’s gotta count for something. He has made appearances since then and even fulfilled his destiny as the main villain in Sonic Heroes. A good reference to this solid badnik would do just nicely.

Personally, I wouldn’t mind seeing a nod to Metal Sonic’s less popular cousin, Mecha Sonic. A antagonist to Sonic and team in Sonic and Knuckles, Mecha Sonic was the only Robotnik-built machine that could harness the power of the Chaos Emeralds and become a “super” version much like his furry counterparts.

Starlight Carnival

So pretty...

Out of all the awesome levels in Sonic Colors, one stood out to me the most. The Starlight Carnival was designed solely for the wow factor. Giant space ships, fireworks and Sonic running on a bridge of light all came together to create an unforgettable experience. Starlight Carnival showed how amazing the game could look, and it also demonstrated that the Wii had enough power for a game that could rival anything coming from a “next-gen” machine. It hasn’t been a long time since I played this level, but I would gladly do so again and again if SEGA remakes it in full HD graphics.

Miles “Tails” Prower

Before the cast of Sonic friends grew to utterly annoying levels, there was only Tails. The little fox with the horrifying deformity brought with him a unique co-op aspect to the classic Sonic games. A second player could simply pick up the controller and help by either picking up needed rings, attacking enemies or using Tails’ … tails to fly Sonic to new heights. He was a good addition even though his AI was dumber than a sack of toenails. One of the best things about him was the ability to turn him off and go in solo. Until a friend came over, that is.

Super Sonic

J.J. Fad (thankfully) not included.

When Sonic gathers all of the Chaos Emeralds together he has the ability to go super and become a yellow, invincible form of himself. Super Sonic has been around since Sonic 2 but was strangely absent from Sonic Colors. Probably because the Emeralds were no longer a plot point. But with Sonic going back in time for Generations, there’s a good chance we can see the yellow blur once again.

Enormous boss battles

The Sonic series has always been known for its boss fights. From the first small machines to the gigantic, Sonic had a lot of great and memorable fights over the past 20 years. One of my favorites is easily the final boss battle in Sonic and Knuckles. It starts as a fight against a gigantic machine where you had to destroy its fingers. The fight escalated into a chase, first dodging a gigantic laser that first from the bottom of its head then culminating into an epic flight through space dodging asteroids and missiles as Super Sonic. You needed to have all the Chaos Emeralds to experience this awesome ride. Hopefully some of these battles will be recreated for Generations.

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About the Author

Video game journalist since 2006, and gaming since he was old enough to use an Atari joystick. Follow me: @Cam_is_16bit



2 Responses to What Needs to be in Sonic Generations

  1. Fuzzy says:

    As a random crazed Sonic fan, I feel the need to point out that Super Sonic was, in fact, in Sonic Colors. The chaos emeralds can be achieved through an extra mini-game that is unlocked after you find a certain number of Red Rings. Using Super Sonic mode in Sonic Colors disables his ability to use the aliens, but he’s there nonetheless.

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