Published on June 11th, 2011 | by G. Bargas, Managing Editor1
E3 2011: Sniper: Ghost Warrior 2 Preview
Release Date: Q1 2012
Platform: PlayStation 3, Xbox 360 and PC
Wii U?: See last paragraph*
A snipers monitored breath determines whether they will drop their enemy in one solid, fluid shot, or reveal their position with a bullet that missed its mark. Drop in elements such as wind resistance and the standard hand shakes, and you’ve got a crucial shot on your hands. While this may not be a scene that many get see in real life, the CryEngine 3 will definitely set you on the right path to bring you as close to real life as you can get.
The first scene that Senior Producer Michal Sroczynski showed off was a gorgeous view of the Himalayan Mountains. Guiding Captain Cody Anderson along with the scout, we made our way to the first site where targets were ready to dispose of from a far off distance. Although the game was quite a ways from being complete, about 70% was done at this point, there was no doubt that it was going to shape up to look amazing. Things like the foliage and natural animations that were put in place segued the games authenticity and richness in detail.
The games story picks up where Snipers 1’s story leaves off. Although the game does continue on in the snipers journey, players can look forward to similarities such as the ballistic system, wind strength, and bullet time moments that play out on distanced shots. While there was only one kill cam shot available in the demo, Michael assured us that they are playing around with quite a few.
Some of the other inclusions would be things that fans and gamers suggested. “Listening to feedback and implementing those elements was one of the most important things when it came to making the sequel,” Scroczynski said.
Although this was more or less showing off the game’s capabilities, waterfalls, swaying trees, and glaring sun over mountain-tops drove the system to just simply look great. While we were reminded that the animations were not near complete, things like the soldier’s jacket gradient were showcased down to each ridge of his sleeve as he pulled out his knife to commit a sneaky kill on an unsuspecting guard.
These are not the only type of kills or environments that players will encounter during the game. Vehicles, night vision, and thermal gear are just some of the few battles that your scout and sniper squad will be a part of during the course of the game’s campaign. Although there is a dynamic two person team that will be carrying out these missions, there is no confirmed two player co-op at this point.
While it is not confirmed that the campaign will host other players, the online multiplayer does however promise to “drag campers out of the bushes” similar to the first games multiplayer. The modes promise to be objective based. Players will also find that killing opposing players may become very enjoyable when they see what customizations are available. Options like scope adjustments, thermal gear, or even zoom strengths will take shape as the game progresses. Players will earn better rifles as they continue on in the game.
The game’s campaign offers 10 hours of gameplay and will find a simultaneous release for other platforms. When asking Michael about if it might find its way to the Nintendo Wii U, he smiled very smugly and grinned wide. It looks like we might be seeing yet another title to add to the Wii U’s line up.