Published on April 25th, 2011 | by Derek Strickland, Contributor
Sci-Fi 3D Adventure XBLIG “Copernicus One” In Development
Xbox Live Indie Games are well known for their outlandish story lines, crazy gameplay dynamics, and unique content that spans from unplayable to highly enjoyable. This game looks to be quite promising and reminds me of Myst-esque adventure game blended with a sci-fi theme.
Copernicus One is a very unique-looking 3D adventure Xbox Indie Game that’s currently in development. The upcoming title utilizes enhanced graphics, unique puzzles in gameplay, and fitting music tracks to immerse gamers in a simulated space calamity.
To: Anyone on Copernicus One
We have a telemetry downlink but no uplink. Copernicus One reports life so we are repeating this message in the hope whoever has survived can read this. If you are reading this, be aware that Copernicus One has been compromised.
You are spinning out of control towards Copernicus base.
The telemetry downlink reports that automated deacceleration and landing protocols and programs are still servicable. If you can make it to the Bridge you should be able to manually activate the auto-pilot for a controlled landing on the base.
Data indicates that the Bridge has no atmosphere. Sensors in other compartments are not returning any data. You must remember your training and use local indicators. There should be a servicable EVA suit in the EVA Locker Room adjacent to the Hangar space.
You have less than 8 hours before certain impact. We are tracking you, Copernicus One.
Copernicus One is an upcoming sci-fi adventure Xbox Live Indie Game developed by Duckocide that incorporates many enjoyable aspects such as impressive 3D graphics and space-themed visuals. It also contains other elements such as a futuristic setting with advanced technology and interesting gameplay mechanics.
The object of the game is to navigate through the ship, Copernicus One, to regain control and land safely. Players must solve intricate puzzles and make use of logic skills in a rather enticing full 3D environment.
Gamers play as a lone survivor in a lunar spacecraft that is hurling uncontrollably towards the moon itself. Armed with their wits, players must solve puzzles in a cold and lonely atmosphere, on their own with no one else to aid them in the struggle for survival.
Overall I’m surprised with the level of quality found in the graphics and visuals as well as other elements such as the music tracks. The game is shaping up to be an appealing and detailed Indie with familiar traits that gamers will recognize from other games from the adventure genre.
Copernicus One uses the C# driven XNA 4.0 game engine for the bulk of the programming, Sunburn’s deferred lighting rendering engine, BEPU physics to aid in simulation, and Garageband for music creation.
For more information on this upcoming Xbox Live Indie Game currently in development, please visit Duckocide’s XNA development homesite, Follow Duckocide on Twitter for instant updates, or visit the Copernicus One page on Indies DB.