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Published on February 11th, 2011 | by Louis Garcia, Contributor

Weekly Round-Up: Balls of Steel, Commandos and Commanders

What a busy week it has been in the land of gaming. Not all of it has been good (Activision’s liquidation of Neversoft), but that doesn’t mean we haven’t had any good news (Balls of Steel). So, dive in faithful readers and catch up on the past week of video game goodness.

Let’s do this.

(Snakes and Dual-wielding pistols. Life is to good. . . Just not for this guy)

The truth:

Mass Effect 2 and Commander Shepard once again prove their awesomeness by receiving quite the award.

Find out how you too can have balls of steel just like Duke Nukem.

The first Black Ops map pack is making its way to Sony’s shiny black box. Find out when.

Those with kick-ass characters from Divinity II will have to start anew if they plan on playing the story’s conclusion in The Dragon Knight Saga package containing both the original game and the story ending Flames of Vengeance DLC.

New Club Nintendo rewards! Now if only I had a couple thousand points for everything I want…

We have a Dragon Age II Q&A and demo impressions. I haven’t read them in fear of spoiling anything (I absolutely love the Dragon Age series), but I’m guessing they’re both bloody good reads.

Ico in book form. That just doesn’t seem right.

Goodbye Guitar Hero:

“I think we can all agree that bad news is the worst. That’s why today’s Activision-Blizzard earnings call and financial reports were bitter pills to swallow–amid news that earnings in general are up, mostly thanks to Blizzard titles, Activision has revealed their plan to liquidate Neversoft and cease the production of Guitar Hero games.”

The Darkness was a moody, dark and violent first-person shooter by the developers behind the superb The Chronicles of Riddick: Escape from Butcher Bay. If you haven’t played it now might be a good time. Unfortunately, the sequel is behind the hands of the developers behind Dark Sector—not a bad thing by any means, but disappointing.

The reviews:

“Bionic Commando: Rearmed 2 is a sequel that truly didn’t need to be made. The original NES version never saw a sequel and to build one off a remake seems rather impractical. I read somewhere that Rearmed 2 felt like adirect-to-videosequel and sadly enough I believe this is absolutely correct. One of the game’s biggest additions is the ability to jump. Yes, this may seem odd to a game where the core mechanic is to use the grappling arm 100 percent of the time. Now it has been stripped down to jumping 70 percent of the time and grappling 30 percent. The option is there, however, to not jump at all. You actually can get an achievement for not jumping at all level by level.”

Jumping? In Bionic Commando: Rearmed 2. No thanks.

“Standing side-by-side with other games of the same genre, Two Worlds II will probably be passed up. And to be honest, there really are better choices out there. Like I said above, the game takes a gracious step out of the shadow of the horrible original, but lowers the bar when it comes to what is expected from an open-ended RPG.”

Two Worlds II isn’t perfect, but not an abomination like its predecessor.

“It is a direct throwback to arcade titles sporting the same type of mobility across the screen, think-Excite Bike meets-Blaster Master.”

Find out more about Super Tank Run’s strange hybrid in Greg’s review.

Defy Gravity is an indie gem.

“The greatest measure of a game shouldn’t come from it’s sound quality, or it’s graphical fidelity, but rather it’s gameplay. Defy Gravity, while similar to other puzzle platformers, brings enough uniqueness to the table with it’s gravity/anti-gravity system to make it worth playing.”

The editorial:

Is hype killing video game quality?

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