Published on December 13th, 2010 | by G. Bargas, Managing Editor
Preview and Impressions: ilomilo
There are some new faces in the department of warm and fuzzy. Their names: ilo and milo. In this adventure/puzzler from SouthEnd Interactive and Microsoft Game Studios, we discover what really is behind this ever-so-inviting odd title. It looks as though this game will become a fan-favorite upon release yet some will find themselves asking: What’s the big deal? It is quite a shame that it is the last in the “Games for the Holidays” season, but it does reemphasize that day old saying of saving the best for last.
The art design in the game is something that was a thought out process and attention to detail is an understatement. From environments to the games various oddities, there are plenty of smaller creations and details that were strategically planted to give this game growing space.
The first thing that you will notice about ilomilo is the level design. If you have played Little Big Planet, Limbo, or Braid, then you have somewhat of an idea of what you can expect from SouthEnd Studios. The object of the game is to manipulate the board-game likes pieces of the level in the efforts to reunite the ilo and milo. It would be like bringing together Ying and Yang, except there is no bad that could ever be brought on to an adorable duo such as these two. Only bellies full grandma’s baked cookies and hugs can be found within this game of little “thumb” creatures.
Using your own thumbs to move ilo and milo is easily translated to the Xbox 360 controller. The A button activates items used in the maps, while the joysticks act as your X/Y-axis moving the camera angles. The X button switches characters in order for you to piece together the two-sided puzzles.
Something else that might add some Chris-to-your-Cringle, is the games music. Within ilomilo, the game showcases some of the most relaxing, soothing, and yet lovable music to ever make homage in a video game.
*ilomilo release January 5, 2011 in the Xbox LIVE Marketplace.