Published on September 13th, 2010 | by G. Bargas, Managing Editor
Dead Space 2 Multiplayer
Dead space 2 from EA and Visceral Games has done something that even we didn’t foresee coming until the announcement. What’s this? Multiplayer you say? Cam and I recently got to join some other folks from the gaming community in this dismembering playdate. This is where we shot and mangled our opponents, but left it all on the battlefield of space.
During the opening of the presentation, EA told us that because they had a late start they were going to apologize by offering a glimpse at not only one map, but two. Heh, apology accepted!
But alas, tragedy struck just minutes before we were given the chance to play the second map. In a moment of awkwardness we had lost our connection to the EA servers. Luckily, after about five minutes of frantic phone calls and silent profanity, the connection was reestablished and with little time remaining I dove in to play the new map and game type.
WiiG:The first map introduced us to the objective based theme that would be the case for each different map. As humans in this map titled “Titan Mines,” we were hunting for three separate components to a bomb in order to complete the process of destroying the Necromorphs and blowing open an escape for the team. If you were on the human squad you had the benefit of weaponry and regenerative health packs. While blasting, mauling, and downright slashing our way through each play through, teams eventually unlocked the plasma cutter, as well as other items that are a space slaying engineers dream. Players can look forward to more and more over the period of play.
[nggallery id=7]The PS3 button layout
Most of the battle took place in the center of this large haul, but it was also easy to get overwhelmed in the corridors. While humans spawned back at their safe area, others headed out through various “doors” on the sides and floor. Taking on enemies was just as intense as single player, but knowing a human was controlling that mutilated Necromorph mess, well, outsmarting your enemy takes on a whole new perspective.
At first, it was easy having the upper hand as a human. Players knew Isaac’s button and control layout. When it came to swapping sides, well folks, I would like to introduce you to a quick learning curve. Necromorphs utilize the melee attacks, but in the case of the
frog-like jumping baby known as the Lurker, you have a long range attack that can distract enemies without them even knowing where the hits came from.
In the Titan Mines map, the Lurker was able to hide around corners, stick to the ceiling, and leapt to escape long enough to kill. Other’s fell victim to jumps and swats that would prove harmful in multiple doses. Confrontations with enemies lead you into a light mash off for ownership of the kill. Watching others button mash for their lives made me want to show off my full controller set down and middle finger flare. Oh yeah, it has a name. Human and Necromorph teams also grew more challenging as players began to utilize and learn character moves. Cam and I laughed away while we took turns slaying and being slain on opposite ends of death’s blade. Necromorphs are so good at death, they die twice.
Cam:The second map took place on what seemed to me a small spaceship. The map was much smaller than Titan Mines offering only several small hallways plus a command center. The game type we played was called “Escape,” which practically describes what it is. As a human, you and your team must escape the necromorph-saturated death trap by activating several switches then booking it to the nearest escape pod. Unlike the game type that Greg has described, escape has no other objective to worry about. Just kill necromorphs, activate switches, and then run like hell. If you ever feel the urge to scream like a woman during any of these objectives which I have labeled out for you then please do so at any stage of the game’s progression. Frankly I like to do it right after I spawn. It confuses the hell out of the other team and it really gets the blood pumping.
On the other side of things, I felt that my time as a necromorph was a little easier than what it was in Titan Mines. The many hallways and corners provided perfect bottlenecks in which a Lurker could really do some damage. As a Lurker I was able to get three kills in a row just by waiting for respawning necromorphs to distract a human player allowing me to fire at him until he went down. If a player noticed me and started returning fire, the sharp-angled corners of the map allowed me to hide fairly quickly, giggling as I ran.
I felt that by altering the space in the maps, the designers changed the entire flow of the game. In Titan Mines the odds felt more stacked for the humans who had a lot more space around them to spot and take out any necromorph in the area while the spaceship favored the necromorphs which are able to quickly surround and overwhelm the other team. Good players are sure to take note of this as well and try and play in teams they trust. Indeed, while the multiplayer mode for the game requires players to work as a team, in some maps it’s apparent that there will be different amounts of teamwork needed for success.
At the end of the event I felt pretty excited for multiplayer and I believe it will be a hit when the game is finally released. Expect to hear more about Dead Space 2 as the release date closes in.