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Published on July 23rd, 2010 | by Cameron Woolsey

Kingdoms of Amalur: Reckoning


Kingdoms of Alamur: Reckoning, the game formally known as Project Mercury, isn’t a game that is able to grab attention right off the bat. It is another swords and sorcery RPG full of nasty monsters to kill and treasure to loot. Pretty uniform, am I right? But if given a closer look, something about Reckoning may surprise you.

Coming from EA’s 38 Studios, a game company founded by Curt Schilling, the gamer formally known as the pitcher for the Red Sox, Reckoning is a game with some big names behind it. Indeed, Curt Schilling has amassed some impressive talent. Writing the story is award-winning author, R.A. Savlatore, famous for the Forgotten Realms series of books. The artwork is being headed up by legendary artist, Todd McFarlane, of Spawn fame. And finally (but certainly not least), the design for Reckoning is being handled by Ken Rolston, the designer for both The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. While you search around for your eyeballs, which have surely exploded out of your face causing some surprise and confusion in your home/office, I will go ahead and write down the details for you to read when you’re ready. Oh, and watch where you’re stepping, OK?

Behold, The Triforce of Awesome.

Reckoning is being designed as a single-player open world RPG, something Ken Rolston will no doubt have some knowledge in. The game will include some basic features that all RPG fans should expect such as character customization, open-world exploration, and complex narration. Separating the game from the usual RPG crowd will be a fast-paced combat system which the team has promised to be something nobody has experience from RPGs before. The setting of the game will take place in Alamur (if you haven’t guessed already) and will feature many towns to explore and quests to complete.

With such a legendary team behind the project, saying that Reckoning has some promise is an extreme understatement. Fans of fantasy fiction will be happy, fans of comic art will be happy, and fans of Ken Rolston will be happy. Which means I will be happy. With all this happiness floating about, it can be safe to assume that Kingdoms of Alamur: Reckoning will draw even more attention as it gets closer to release sometime in Fall of 2012. You can be sure that GAMINGtruth will be there every step of the way.

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About the Author

Video game journalist since 2006, and gaming since he was old enough to use an Atari joystick. Follow me: @Cam_is_16bit



7 Responses to Kingdoms of Amalur: Reckoning

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