Published on May 26th, 2010 | by G. Bargas, Managing Editor
Super Mario Galaxy 2 Review
Release Date: May 23, 2010
Developer: Nintendo EAD Tokyo
Platform: Nintendo Wii
Nintendo first party games, I’ve said it before and I’ll say it again, have some of the best graphics hands down on the Wii. It’s not like you didn’t know that. There are only a few others that can really contend. The amount of vivid colors and detail apparent in Mario Galaxy or Galaxy 2 is a beautiful thing. With that being said, let’s get crucial about Mario. The game seems unbalanced in difficulty at times and the weak storyline is almost a letdown. You are going to like the game if you are a Mario fan regardless, but I do see some things that personally made the game not as exciting as it could have been.
The story line in Mario Galaxy 2 is well, really not a story line at all. It may be a little repetative if you are familiar or not with the traditional Mario story. Regardless, you know you are going to make a trip to some castle in order to find Princess Peach and fight off Bowser. It’s all in how you do it, right? Like the first Mario Galaxy you start out by watching the star bits fall from the sky. In the chaotic opening it was great to see Mario return for his first epic 3D adventure on the Wii. The opening for this one is not quite as exciting or epic for that matter. What should have started out with a bang, started out more like an echo from the first.
The controls are one thing that stayed the same through both titles. Shaking the Wii remote does the spin punch, while A is jump, B trigger fires star bits, and Z helps out with all the crouching actions. The directional pad is used to steer camera angles, but it does one thing that I think could have changed from the first to this one. The camera could have benefited hugely from more fluid movement and not have it so locked into place. The controls do not really change with power ups or Yoshi. The shake then changes to accommodate the other actions and Yoshi now gets to do what he’s best at. (insert derogatory tongue joke here)
One thing that has been translated into the Mario Galaxy series is the use of both 3D and 2D environments for some added challenges. After all we did have the New Super Mario Bros. on Wii. Although they did do a great job with these titles, one thing that I noticed you can’t do in Galaxy 2 that you could in the DS and Wii versions is ground pound a question block for all its worth. I know, I know. Just a minute detail. It goes along with the gameplay aspect. For example while cloudin’ it up in with the cloud flower I made my way to a question block that would have been much easier to ground pound and be on my way. Instead I spent my time jumping on one of my created clouds trying not to fall off.
Hmm eminent death for a few coins? Also, for the younger players out there or first time Wii owners, Mario Galaxy 2 has added hint icons throughout the levels. Watching the video that is located at one of these will help inexperienced players use Mario’s powers or his basic moves, but in the way for common sense.
Aside from the little things that bug me a little about the game, Mario Galaxy 2 is impressive. Finding the hidden coins in each level brings more challenge to the game. Like the New Super Mario Bros. they are in challenging spots and may take more than just one try to get. It does take a little bit to get used to the new power ups, but they do add to the collection of moves Mario has learned over the years. I mean who could forget the tanuki statue from Mario 3? I guess cloud Mario will have to grow on me. Other than that, the team that has been involved in the development of Galaxy 1 and 2 utilize adaptability. The level design is creative and in this one there are a lot more hidden areas to seek out. If you keep things the same game-in and game-out, you lose your flavor. That is one reason that Mario has lasted over the years. Even with a few things that might cramp my koopa shell, Mario Galaxy 2 is an awesome title.
+Creative level design
+New Powerups and Yoshi