Published on January 7th, 2010 | by Brian Browne
Divinity II: Ego Draconis Review
Release Date: January 5, 2010
Developer: Larian Studios
Platform: Xbox 360 [Reviewed], PC
The sequel to Divine Divinity is finally here and comes to us in the form of Divinity II: Ego Draconis. While this title is a follow up, it is not a necessity to have played the previous title, because Divinity II: Ego Draconis breathes fresh life into what was becoming a cookie-cutter RPG genre. From the moment of starting the game, the hard work put in by the team at Larian Studios is made apparent by the immensely detailed lands and great gameplay.
“To know your Enemy, You must become your Enemy”. Never has this been more true than in Divinity II: Ego Draconis, where you make the transition between Slayer of Dragons to Dragon Knight. Even though there is a not much of a choice at all for you to say yes or no, who would really say no to the ability to change into an all-powerful, fire-breathing beast? While this is a high selling point of the game, you still have put some work in completing quests to have this ability, which provides the proverbial “gamer carrot”.
While playing the Divinity II: Ego Draconis, you will notice that the title is always providing you something to do. It was refreshing to see that there wasn’t bland character interaction. A lot of humor is injected in this game with your character and NPCs dialogue. While on your main quest, you have the ability to take on many side quests to increase your character’s inventory and level up. One of the perks that will aid you in finding your way Rivellon is the ability to read the minds of characters you encounter. This will aid you in pulling their strings to eventually get what you want. However, don’t expect to use this power on everyone as it will cost you experience points each time you use it.
Options for character customization are lacking from what is to be expected in a game like this one. Facial, hair, and voice are some of the very few options available to you at the start and many stages throughout the title. What seems to make up for the visual options, is the ability to obtain points and take total control of your character into what you want him/her to be. In playing Divinity II: Ego Draconis, it is best to move your points around the different characteristics (Priest, Warrior, and Dragon Slayer are some of the choices) as a result of not doing so, could make things difficult for your later on in the game. Mental civil wars will be waged as you decide if you want experience, money or the choice of other items, each time you are offered a reward.
Visually the game is stunning. From flowing rivers to the lush forests, you will be amazed at some of the lands you encounter. While visiting the places, you will notice that the combat is done in real time and initially can be quite complicated if given an onslaught of enemies. Luckily there is a lock on system in place that lets you place your attention on one enemy, all the while jumping to get out of the way of the others.
Divinity II: Ego Draconis is a well done RPG, that brings a lot to the table. The title puts a new spin on the genre and will keep the user highly entertained with over 60 hours of gameplay. While the Dragon themed games are nothing new, the folks at Larian Studios are taking it to a higher level of expectations. Divinity II: Ego Draconis is now available for Xbox 360 and PC.
+Graphically stunning/Terrific music presentation
+New take on an old concept
-Lack of character customization
-At times, difficult to start a conversation with characters, due to awkward movement.