Published on November 3rd, 2009 | by G. Bargas, Managing Editor
Drawn to Life: The Next Chapter, Review
The official Drawn to Life: The Next Chapter website says it best. “Your hero. Your adventure.”Get your Wiimote ready this games all about putting your skills, patience and drawing skills to the test. Drawn to Life: The Next Chapter jumps right into the action and allows the player to take part in the creation of visuals inside the game.
The story starts out in the Raposa town where the book of creation has been stolen and the “hero,” which is you the player, get to be drawn into the game and save the day. The hero must help Mayor Mari and others in the town in many tasks and most of all to find the book. Just like any other game where you can customize your character, Drawn to Life allows for the name of the hero to be anything you desire. In my case, Churro, the tie wearing bobble-eyed circle person is on the scene to save the day.
The visuals in the game are pretty basic. There are a few unique designs as far as the various quick draw areas and the basic draw pallets, but other than that I have seen more depth in 2D games like Wario Land:Shake It, and Wiiware title Lost Winds. This does not at all though take away from the creativity in the design and controls.
Drawn to Life does go to efforts to utilize most of the buttons on both the Wiimote and Nunchuck. The A button is used to jump, draw and perform various other actions revealed in the game. The B trigger is used to punch and to draw in the quick draw areas. The C is used as an action button. The joystick is used to move your hero while the directional pad is for brush sizes in the palette. The pointer is used to draw in the palette and select objects for drawing. These are all used straight from the beginning gameplay scene.
The gameplay itself has some great aspects to it. The fact that you can draw in objects for the environments and for your hero are a major plus and the reason this game is unique. The only downside to being able to draw in so many objects, is that the load time coming from the level to the palette is awkward and very annoying. It goes and comes, but it does take a little getting less annoyed with and maybe, just maybe, okay with it.
The damage of the player is taken out by losing drawn portions of the body until there is no more hero-esque shape left. The hero can take out enemies by either jumping on them,punching, or creating objects to rid of them. There is no more violence than say a game like the Super Mario NES, which might be a plus for some players out there.
Also, for someone who might be recommending this game to a child or that may be purchasing it for one of their own, the only real problems I see with this game are the reading areas. There quite a bit of dialogue, so if you are willing to help out and read, you better get your bifocals ready.
I think that the game is a very creative addition to the Nintendo DS version, although an original Wii version might have helped the transition. There are some small things that could easily be improved, but for the young players out there, not really noticeable. It may not be as fast paced as the trailers set it out to be, but it does have some value for a play through with enough levels to keep you occupied. For hardcore gamers out there, you would probably stay away from this title. Although it did find its way to my hands, it is a definite renter.
+Decent storyline that keeps the player involved.
+Drawing objects and hero give it a very personalized and customizable feel.
+Creative level design to adhere to the customization.
-Visuals lacking even a polished look for a game rated E.
-Constant loading becomes a familiar screen.
-Unfamiliar controls to newcomers.