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Published on October 8th, 2009 | by Deejay Knight, Editor/Founder

Post-PAX 09 Look Back at: The Saboteur

There’s been a ton of stuff that’s come up since PAX 09 – which I was lucky enough to attend, of course. Something that I haven’t seen enough of though, is The Saboteur. I’m looking to correct that.

I was lucky enough to watch a playthrough of a level in The Saboteur with Tom French, the game’s Lead Designer. What I saw in that playthrough was fantastic, and makes me impatient to get hands on the final product.

I apologize in advance for not having video, but I’m sure you’ll understand considering the circumstances – we are talking a crowded floor of PAX, mind you. What I do have is a choice bit of audio… I missed the first couple minutes of playtime, but got in there as soon as I could!

Why did I wait a month after PAX to post this? I’d imagine it has a lot to do with the fact that it’s not a simple cookie-cutter shooter that does the same things over and over. It seems like a different experience, and I want to give The Saboteur it’s time to shine.

Why wait? Have a listen!

[audio:gt_postpax_09.mp3|titles=Post PAX 09 Look Back At The Saboteur|artists=DeejayKnight,Tom French]

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About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at, streaming at and teaching.

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