Published on June 13th, 2009 | by Craig Schorling, Editor
E3 2009: Fat Princess Impressions & Gameplay
If you haven’t heard of Titan Studios it’s time you put them on your radar. They are the company behind what will undoubtedly be one of the most addicting and fun games to grace the PSN. The game that I speak of is “Fat Princess” and just like its name it is so weird that you can’t help but fall in love with it. From the quirky animated characters to the blood and gore that follows their deaths this game is one that you don’t question but rather you embrace it.
One reason this game is so appealing is due to the fact that it is so simplistic. It does not over complicate itself with fancy move sets and game types. Instead players are given a character with one attack and the ability to lift items. The objective of the game is to rescue your princess while making your captive so fat that she becomes too difficult to move. There are also three other modes including “Invasion” which is a territory control style game. There are five classes in the game worker, warrior, ranger, priest, and my personal fave mage. Each class is easy enough to understand. The worker builds things while the warrior kills with his sword. The ranger and mage hurl projectiles at enemies from afar while a priest heals other players. What sweetens the cake so to speak even more is that you can change class at any time by simply picking up the hat for the class that you want.
I was fortunate to play a round of “Fat Princess” at E3 this year and it was just a fun as I expected it would be. I played as the mage and started the round off by continuously feeding our captured princess cake to plumb her up. After I had her looking like Jabba the Hutt I proceeded to hurl fireballs of death from afar and take out anyone trying to enter our castle. Meanwhile, priests were doing their thing by keeping us alive. The fact that teamwork is a must in this overly simple game makes it even better. You are destined to fail if you cannot work as a team. There are also catapults that you can use to launch yourself to the other side of the map which is most effective while holding bombs (he he). Speaking of maps the maps in this game are well sized and are perfectly symmetrical so no one team has an advantage.
The 32 player online capabilities will ensure that these battles stay action packed and keep players entertained. During my game there was not one dull moment where I was waiting for something to do. The only problem might be that some players could become bored with the simplistic nature of the game but with varied maps that incorporate different gameplay mechanics there will be many ways to enjoy “Fat Princess”. Look for “Fat Princess” to hit the PSN sometime this summer. It won’t be long until we get to have our cake and eat it too.