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Published on April 13th, 2009 | by Deejay Knight, Editor/Founder

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Fight Night Round 4: Physics To The Rescue!

When you talk to game developers, you always find out something new. That’s definitely the case with Brian Hayes, producer of Fight Night Round 4.

What’s new, you ask? Well, not only did FNR 3 have an invisible wall keeping the fighters apart, but the physics never really came into play until one of the characters got knocked out. Luckily, the resulting knockout was always bone-crunching, because those guys were dropping like sacks of potatoes!

That’s definitely not the case with Round 4! You’ve heard enough of me , though. Check out the proof.

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About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at GAMINGtruth.com, streaming at http://www.twitch.tv/deejayknight and teaching.



  • http://www.examiner.com/x-2069-Hartford-Video-Games-Examiner Brian Browne

    This game looks incredible! Looking forward to posting the final review.

  • http://www.examiner.com/x-2069-Hartford-Video-Games-Examiner Brian Browne

    This game looks incredible! Looking forward to posting the final review.

  • http://www.examiner.com/x-2069-Hartford-Video-Games-Examiner Brian Browne

    This game looks incredible! Looking forward to posting the final review.

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