Published on November 18th, 2008 | by Daniel David10
Resistance 2 Review
Insomniac is back again with their sequel to the PlayStation 3 launch title Resistance: Fall of Man and I’m glad to say that it is better in every way possible. Resistance 2 features an 8-10 hour single player campaign and an impressive multiplayer that’s going to keep you coming back for more.
Resistance 2 begins right after the events from the first game where you are picked up by the Sentinels and they take you to Iceland where you witness the first of Resistance 2 full screen baddies the Goliath.
Iceland is pretty much the tutorial level where you become familiar with everything and have you first encounters with the Chimera. The A.I for the Chimera is wonderful. They will duck behind cover, roll away from incoming fire and charge right out you if they have support.
A.I for your allies is usually pretty dumb but not in Resistance 2. While the team that Hale leads can’t die they won’t simply stand there and look at walls or shoot at nothing. Your allies actually put in work and will kill a few Chimeras for you.
Each level in Resistance 2 usually has a boss fight of one kind or another. While some are sort of set pieces to move the level along like the Leviathan each fight is still pretty intense. Facing the Kraken on a little raft or the Marauder that can spew fireballs and some weird ever-growing fireweb each fight takes a bit of skill so they won’t be total pushovers.
My main complaint about the campaign is that the story could have been told much better. Reading the intel that you can collect really helps but you might stop to ask yourself why am I here and what am I’m doing at certain times. Resistance 2 uses a two weapon system now where the first one had the weapon wheel and I kind of miss that.
Luckily the weapons this time around are really fun to use just like the first one. They greatly improved the Bullseye and the Auger and newcomers like the Marksman and the Magnum are a blast to use.