Published on December 18th, 2007 | by Deejay Knight, Editor/Founder7
Get ready for Command & Conquer Tiberium
If you think you know everything about Command & Conquer, you might not have had any words with Tiberium.
Tiberium is the new Tactical FPS based on the Command & Conquer series, and if you haven’t heard by now you’ll see it first hand on the cover of the January ’08 Game Informer. Subscribers should already have their copies, so if you don’t have it you might want to stage a revolt… Okay, just kidding!
According to the article, they’re sticking to a Tiberium “bible” that takes some of the holes in the C&C Universe – as well as explaining what Tiberium is. They even brought in scientists from MIT to get an understanding of how it could work. Other things touched upon in the three factions up in arms: the Global Defense Initiative, Brotherhood of Nod, and the Scrin who were brought into the picture by C&C3: Tiberium Wars.
The title is definitely intriguing, and with the tactical elements it should keep even RTS gamers busy – if they can brave playing one of their favorite franchises as a shooter.
Here’s hoping they’re still making the RTS – we don’t need a real revolt on our hands!
EA REVEALS TIBERIUM AND LAUNCHES
PLAYERS INTO AN EPIC BATTLE FOR POWER
LOS ANGELES, Calif., December 18, 2007 â€“ Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberiumâ„¢, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.
For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
â€œTiberium is our â€˜One Ringâ€™, our â€˜Forceâ€™. It is the connective tissue that defines this universe and tears it apart,â€ said Chris Plummer, Executive Producer at EA Los Angeles. â€œAfter two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. Weâ€™ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. Weâ€™re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.â€
Mike Verdu, VP and General Manager at EA Los Angeles added, â€œEALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise — we couldnâ€™t be more excited.â€
Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATIONÂ®3 computer entertainment system, Xbox 360â„¢ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.