Published on October 14th, 2007 | by Deejay Knight, Editor/Founder3
FIFA 2008 Hands-On Impressions
Fifa 08 – Next Gen
To start off the day and fill us in with the details of the PS3 and Xbox 360 versions of the game, we talked to Kaz Makita, Gameplay Lead Producer, and Benoit Lambert, Associate Gameplay Producer.
The next gen engine of Fifa has received it’s fair share of features, that’s for sure. 150% more features as compared to last year’s engine, to be exact.
First off, there are three levels of skill moves available, depending on the player you use. For example, defenders won’t likely have as many skill moves as a striker.
Also, there have been lots of upgrades to the AI. It now computes possibilities based for each player, their position to other players, and that player’s skill level – and it checks those possibilities thirty-five times per frame, 60 frames per second, on both next-gen editions of the game. Technically, it’s a cool way of saying that the AI is harder, but it sounds good so I’ll go with it.
A nice touch is the fact that he crowd size in the stadium is based on the teams playing, so if Barcelona is playing against Manchester United (the teams in the demo, of course), you can likely expect a massive crowd.
One of the best additions to the game is the “Be A Pro” mode, similar to Superstar mode in Madden. You take a single position on a team and play through seasons. It isn’t just show and tell though, as there is a meter on the screen that gives you real-time feedback as to how you’re performing on-field. Good moves and plays add to your meter, while poor gameplay removes from it. You can even call for the ball, but the AI will base it’s decision on your surroundings. Not open? Don’t expect the ball! It even lets you know if you’re offsides or where you should be based on your position.
If you were upset that Fifa 07 didn’t include the MLS teams, worry no longer. They’re in there, that’s for sure!
Overall, with the time I got to play it, Fifa 08 on the next-gen consoles is good fun. The controls are a bit tighter on the PS3 version and it’s likely do to the pressure-sensitive buttons, but you’d be hard pressed to notice it. If you haven’t given it a try, it’s on Xbox Live and PlayStation Network, so you might want to get on that.