Published on July 6th, 2007 | by Deejay Knight, Editor/Founder2
UT3 to Contain Over Three Dozen MP Maps
Think you’ve had a ton of maps at your disposal in your FPS? Well, unless you’ve had three to four dozen maps, you’ve been fooling yourself. At least you would be compared to the amount of maps planned to ship in Unreal Tournament 3.
Epic has been known to dish out tons of maps to their fanbase, but I can’t ever remember seeing that many maps dished out on launch of any first-person shooter. That’s unprecedented:
Aside from the gameplay shown in the video, it offered a few details about the game. It was said that the original idea was to make gigantic maps utilizing UE3’s streaming technology for up to 64 players at once. They decided that it didn’t feel like a UT game and went back to improving the original formula. Each map starts out as a basic BSP layout and is play tested until they think it is fun and then it is handed over to have static meshes and the rest of the artistic assets created. There will be 3 to 4 dozen multiplayer maps in the retail version of the game. The single player portion will have even more maps than multiplayer.
Think about that for a second. That’s between thirty-six and forty-eight multi-player maps. I can’t think of a single console shooter that has that many maps combined in a single iteration of a game. And since the article comes from the most recent issue of Official Xbox Magazine, they knew they were talking to a console-specific news source.
That’s a ton of maps. Some may argue that it’s too many, but others will point out that the better players can adapt to new environments faster, which is a very valid point.
Come to think of it, the only game I know of that has that many maps is Unreal Tournament 2004!
UT3 In The August Issue of OXM [BeyondUnreal]