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Published on March 6th, 2007 | by Deejay Knight, Editor/Founder

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Vicious Engine now a part of PS3 Middleware Program

It’s been announced that the PS3 Middleware Licence Program now has a new member – Vicious Engine.

The way I see it, any good news on the PS3 is good news for all. With all the negativity it’s been generating as of late, this is definitely a step in the right direction.

Press Release follows:

VICIOUS ENGINE(R) JOINS “PLAYSTATION(R)3” TOOL AND MIDDLEWARE LICENSE PROGRAM

Intelligent middleware from Vicious Cycle now available on “PLAYSTATION(R)3”

CHAPEL HILL, NC – March 6, 2007 – Vicious Cycle Software Inc., a premier developer of interactive entertainment software, today announced that Vicious Engine(R), its comprehensive, easy-access suite of tools for cross-platform development, is now a licensee of Sony Computer Entertainment Inc.’s “PLAYSTATION(R)3” Tools and Middleware License Program.

Easy to use and all-inclusive, the Vicious Engine(R) provides developers with an effective middleware solution for games across an array of genres and platforms.

“By taking advantage of the advanced processors and rendering capabilities of the ‘PLAYSTATION(R)3,’ the Vicious Engine can maximize a game’s potential,” said Eric Peterson, president at Vicious Cycle Software. “The Vicious Engine allows developers to create stunning and visually rich game content without having to worry about engine specifics.”

The Vicious Engine(R) maximizes core technologies to offer a flexible and reusable platform for building original games in record time, making it easy for everyone on the development team to use. Highlights of the engine’s capabilities include point-and-click scripting, a comprehensive integrated physics solution, advanced AI (Artificial Intelligence) development, straightforward platform conversion and powerful rendering that draws complex, dynamic scenes accurately and efficiently using the most current rendering methodologies and techniques available today.

About Vicious Engine
The Vicious Engine provides a comprehensive, easy-access suite of development tools that are accessible to all members of a software development team, from artists to designers to engineers. The Vicious Engine helps developers and publishers to meet the demands of shorter development cycles and tighter budgets by allowing the teams to concentrate on game content rather than core technology.

About Vicious Cycle Software
Vicious Cycle Software, Inc., based in Chapel Hill, NC, is a premier developer of interactive entertainment software for “PlayStation(R)2” and “PLAYSTATION(R)3” computer entertainment systems, “PSP(TM)” (PlayStation(R)Portable), Xbox(R) and Xbox 360(TM) video game and entertainment systems from Microsoft, Nintendo Wii(TM), Nintendo GameCube(TM), Nintendo DS(TM), and the PC. The company, founded in 2000, blazed onto the gaming scene with its debut title Robotech: Battlecry, and it continues to create titles for all age groups based on both licensed and original IP. Vicious Cycle Software, Inc. is also the developer of the Vicious Engine, a comprehensive and fully portable middleware solution for current generation consoles, handhelds, and the PC. For more information, visit the company’s web sites at www.viciouscycleinc.com, www.monkeybargames.com, and www.viciousengine.com.

“PlayStation”and “PLAYSTATION” are registered trademarks and “PSP” is a trademark of Sony Computer Entertainment Inc.


About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at GAMINGtruth.com, streaming at http://www.twitch.tv/deejayknight and teaching.



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