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Published on March 1st, 2007 | by Deejay Knight, Editor/Founder

Ensemble Studios: Halo Wars playable in early build

Ensemble Studios hit a major milestone recently – one that involves a playable build of the highly anticipated Halo Wars.

Last week, a bunch of Microsoft Games Studio (MGS) big wigs were down here to view the latest build of our game. This was more than a conventional milestone, as they sat down to play the game and get a hands on feel on how the project is really coming along. Our visitors included Shane Kim, the head of MGS, and a number of his cohorts. We made sure we had a fairly polished build of our game ready for these folks to play, including some wicked new UI work by Ensemble Studios Artist Andy Gotcher and Programmer Billy Khan. By all accounts the Microsoft gang had a good time with the game and was quite impressed with its current state. We’ve got a long way to go still, but it’s very encouraging when a group like this can sit down and have fun beating the hell out of each other so far from any ship date.

Having a playable build long before any ship date has been announced is always a plus. Having a multiplayer build is even better.

I’m a bit impatient for this one, then again i’m impatient for Halo merch, so that isn’t too much of a surprise! Here’s hoping that Ensemble has smooth sailing from here on out, as this is a title that I’m itching with anticipation to play.

Halo Wars Update 02.28.07 [via Halo Wars Forums]

About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at, streaming at and teaching.

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