Published on February 17th, 2007 | by Deejay Knight, Editor/Founder
Confirmed: Halo 3 to ship in Fall 2007
While it may not come as a surprise to most, Bungie confirmed that Halo 3 will ship in the fall of this year. And they did so with an awesome wallpaper…
Even though we showed Halo 3 for the first time last May, the official marketing campaign for the game is just now starting to begin. With this kickoff comes the first phase of visual identity â€“ what is creatively being referred to as the â€œteaser piece.â€ While it may not be anything new for fans who have been following Halo 3 all along, itâ€™s still very cool, very iconic and evokes a sense of mystery and intrigue. It teases you if you will. Although, it does contain ONE very important piece of information. Cough.
Several folks on the Bungie team have been working with our MGS partners and external agencies to make this imagery and subsequent pieces look really awesome. Soon you will start to see this popping up all over the place. Weâ€™ve seen comps of this plastered on bus stops, billboards and even the sides of skyscrapers. We hope you like it because youâ€™ll be seeing a fair amount of it in the weeks ahead. Eventually weâ€™ll graduate to phase two which will feature new imagery thatâ€™s in development right now â€“ and itâ€™s shaping up to be really sweet.
Even though it’s not necessarily a surprise, it’s good to know for sure that i’ll be pistol-whipping as the Master Chief again come this fall. If you want in on the wallpaper action, make sure to drop by: Bungie Weekly Update – 2/16/07 .
Also, if you’re interested in the control scheme, they posted that in the weekly update as well, but keep in mind that it is subject to change (and chances are that it could have already, so don’t hold it against them if they change it):
Multiplayer Control Scheme as of 3:43pm Today (subject to change).
Left and right sticks: Movement and look. Just like H2.Click left and right sticks: Crouch and zoom â€“ just like H2, although there is a â€œtoggle crouchâ€ option, so that you can stay crouched until you click the stick again.
B: Melee attack. Note: B may also be used to activate a subtle, but nifty context-sensitive feature.
Y: Switch to next weapon.
X: Activate mysterious new feature which on the cool scale falls somewhere between â€œcrouchâ€ and â€œactivate Fantanas on speed dial.â€
LT: Toss grenade.
RT: Shoot weapon.
LB: Cycle grenade type (you have at least three types of grenade now, so they must be cycled rather than switched).
RB: Pick up weapon/activate stuff/reload/use turrets and so on.
Note: If you hold LB while standing over a dual wieldable weapon, youâ€™ll pick it up in your left hand â€“ a huge improvement over the â€œYâ€ button in Halo 2. This doesnâ€™t affect grenade cycling, because you can still tap LB to cycle grenades, but you canâ€™t toss â€˜em while dual wielding anyway. So itâ€™s moot. After about ten minutes of play, it feels incredibly natural, with the lone downside that you have trouble adjusting when you go back to Halo 2. But more vitally, LB reloads the weapon in your left hand, individually when youâ€™re dual-wielding.
BACK: Calls up the Multiplayer â€œplayer menuâ€ â€“ where you can mute jerks, see gamer data and so on. The back button is useful, but tough to press in really hectic action, since itâ€™s so close to the Guide button.
START: Pause menu (which is translucent so you can adjust controls without losing track of whatâ€™s on screen) and one or two other significant goodies we havenâ€™t revealed yet. From here you can also end or quit a game, naturally.
D-PAD: Used for sweet circular fighting game moves. No wait, my bad – it is currently used to activate team chat, but thatâ€™s very provisional. This is being given a lot of care and attention and is tied to other matters, such as your default settings and how team chat and proximity voice work. Youâ€™d be amazed how much testing and thought goes into this stuff.
And again, we stress. This stuff is not final. It could all change at any time. But that’s a pretty good bunch of stuff to expect in the Beta.