Published on February 2nd, 2007 | by Deejay Knight, Editor/Founder
Achievements get a rulebook update
If you’re a bit surprised that the Xbox 360’s Achievements needed an update, you’re not alone. It’s new to just about everyone, but the reigns were tightened for a good reason…
With the ever increasing craze and excitement around Gamerscore and Achievements, we have recently worked with our publishing partners to implement some new policies for new games coming out. Here are the basic rules:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.
Why the fuss? In Japan, there’s a game called Aquazone that only ships with 480 Achievement points out of the box. The only way that you can get the remaining Achievement points is – get this – to buy more fish. To make the deal even worse, the price of the extra fish is 5000 points – or $62…
And if that wasn’t a hard enough slap to the face, the downloads of the new fish are only 108kb each, which means that the fish are already on the purchased disc.
So, after consideration, i’m all for these new regulations on the point system. It’s a shame that they had to make a change in policy because of a greedy developer, but learning from those mistakes and implementing rules to keep that sort of thing from happening again are what make Xbox Live worth the price of entry…
Addicted to Achievements? [via Gamerscore Blog]