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Published on January 23rd, 2007 | by Daniel David

Havok 4.5 coming

Representatives from game engine tool provider Havok have announced the release of Havok 4.5, the latest update to its artist tool and run-time technology suite.

With the latest update, Havok promises dramatic acceleration of cross-platform development for the PlayStation 3, Xbox 360, and Wii, allowing developers to, as Havok puts it, “scale game content to thousands of dynamically-driven game objects and characters,” as well as harness the “full power” of next-gen hardware architecture.

Specifically, Havok notes that using its latest 4.5 physics and animation products for the PlayStation 3 will be able to more greatly harness all its available SPUs, resulting in scenes running 5-10 times faster than Havok 4.0 for a typical PS3 game scene.

Havok’s 4.5 suite includes Havok Physics and Havok Animation, as well as a newly enhanced Havok Behavior, accelerating development of interactive character behaviors, and Havok FX, for ‘physically-based “special effects” phenomena.’

The boys a Havok are hard at work and im sure that their work will not go to waste. Havok’s engine is used quite a bit. Over 150 games use the Havok engine so if you’ve never heard of them im sure you’ve played a game using Havok before.


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